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Hi nartymooDudagamer20, and Tatau! I just played y'all's game, and I'm going to be completely honest with y'all. I have mixed feelings about this one. Now, it's really impressive on how 3D it is for a GDevelop game, and I love on how the game is also kind of a roguelike. You get to pick different upgrades at random, and the layout for each house randomizes for every run, but for one, the driving mechanics are really clunky and slow, and doesn't really feel "fast-paced" as y'all described the game to be. Second, the game claims that you have to deliver all of the packages in a short amount of time, and while the former is true, it's the timer part that always throws me off. I don't see a timer anywhere, and even if I was picking up speed and delivering packages quickly, I still wouldn't be able to get them all done, because I don't see a timer anywhere, and also, I thought the game was consistently restarting because I kept hitting houses. Overall, 2.5/5 stars. ⭐⭐ Good work on Delivery Dash, nartymoo, Dudagamer20, and Tatau!!! But this game could use some improvements in the future.

Also, if y'all have the time, if you would check out my game, Delivery Berrie, and rate it, it'd be very nice of y'all, and I would very much appreciate the feedback I receive! Thanks so much! ❤️📦🎮

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Hi, Joshington! Thank you so much for playing Delivery Dash and leaving such a detailed and precise feedback! I’m really glad you liked the 3D visuals. I was responsible for all the modeling work, so it’s great to know you enjoyed it.

I completely understand all the points you mentioned regarding the gameplay, and I’ll share your observations with the team so we can consider them for future improvements. It was great to see your honesty, and you did an amazing job giving constructive criticism.

I truly appreciate that you took the time to play our game and analyze everything so carefully. Oh, and I’ll definitely check out Delivery Berrie! I hope this way we can get to know each other’s work better! 😊

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You're very much welcome, Tatau! Extremely appreciate the feedback! Oh, and congrats to you and your teammates ranking #23 on the MashUp Game Jam 2025! Y'all should be very much proud of yourselves. Y'all really took the time and the effort to fully handcraft a 3D driving game in GDevelop, the engine I left for Godot 4! Thank you for the feedback, Tatau, and congratulations on delivering y'all's masterpiece that can definently be improved and built upon. 

Oh, and by the way Tatau, I'm currently developing a 2D platformer called Juicy the Orange! You should go definently check out the devlogs if you have the time! Thanks! Also, to get to know each other better, I'm kind of confused by your profile picture, and I know this is really kind of off-topic, but are you female? Thanks so much if you respond! 🛻📦❤️⭐🕹️🎮

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Hello again, Joshington! Yes, I’m a woman! Thank you for replying to me again. If you’d like to chat, feel free to follow me on Instagram! @tataudraws

You’re more than welcome to follow and send me a message! Oh, and thank you for the congratulatory messages!

You’re very much welcome again, Tatau! Y’all earned y’all’s place in the MashUp Game Jam 2025 for y’all’s effort and patience anyway. Also, have you played and rated Delivery Berrie yet? IMO, this is pretty much the best and most polished game I ever made in Godot 4 up to this point. Everything from the colorful graphics, varied level design, and boasting music is a HUGE leap forward compared to my previous game jam entry for the Brackeys Game Jam 2025, Owlet and the Biscuit Tower.

Also, I’m currently working on the Demo version of a 2D platformer named Juicy the Orange. You should definitely check out the dev logs, cause they’re worth a read. Thanks a MILLION if you take the time to do so! Right now, I’m working on the first boss fight of the game, the Big Bad Bee, and the cave level, which is World 1-3. The second level is where I’m working on a later date, and I’ll definitely share my recent progress on Part 8! You’re honestly SO kind and polite, and that honestly, having to hear very positive feedback is what motivates me the most of making games in Godot, and you’re definently no exception, and I just wanted to say, thank you so very much for following me on itch.io, and giving interest in the games I make.

I don’t have an Instagram account btw. Sorry about that. 

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Thank you! You’re such a kind and polite person too. I really loved your game, it’s very well made. I enjoyed the art, the soundtrack, and the gameplay, you’re an excellent game designer, congratulations!

I’m glad to hear that you’re working on a new project. Honestly, I’m really looking forward to seeing the final result once it’s ready.

It’s a pity that you don’t have Instagram, but that’s fine! I don’t have a proper contact email yet either, but I do have this one that I usually use for more “professional” occasions, haha. Feel free to contact me if you’d like: tauaneduarte052@gmail.com

Thanks again for your attention!

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You're very welcome, Tatau! Also, feel free to also contact me or ask any questions on my Outlook: joshdijualex@outlook.com

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Heya, this is Nartymoo.

I may or may not be the programmer for the game, and sadly, due to a problem of miscomunication of the team, the game could have probably been much better.

Sadly part 2: now that its delivered to the jam page, we can only wait for the results, i wish it could have been better.

 I was so frustrated after programming this game, that i even  forgot to make a better game feel, but thanks for playing delivery dash, and keep having fun in the process of making games, because thats probably the number one reason why this one had a mixed reception for everyone, and im probably the reason for it.

In general, having autism sucks sometimes.

GGWP, nartymoo.