Works on my A4000/030 now with October update :D Nice game with great gfx , very good music and sfx. Have some slowdowns when it get crouded or there are big objects. Seams like this game might require 50MHz or something to play smooth all the time. Maybe a 25hz option for slower hardware? I also wish 2nd button could be used for special weapon. That way up would be for jump but that is what I like anyway.
Thanks! Glad to hear that it works on A4000 now. That's a neat suggestion about 2nd button, I did this quick version for testing. If you enable up for jump on the menu, the second button automatically defaults to special weapons:
https://www.mediafire.com/file/e22e9k7zq0eraw7/CastlevaniaAGA_WHDLoad.lha/file
About speed, for the stock CD32 at ~14MHz it's using a method that adds performance/extra bandwidth but in exchange you get the screen off center.
You may see many Amiga games from back then (Fire & Ice AGA) or recent (BD vs Dragon Ninja AGA) with off center picture. I personally prefer some slowdown here and there - even NEO GEO games have, it's part of the experience - than oddly off center screen. :) But here goes another version for such testing w/ the method enabled:https://www.mediafire.com/file/qgwd1v0w2mnsm9x/CastlevaniaAGA_WHDLoad_offcent/fi...
I think I fixed the Dracula issue. Because the game was reloading that level 2x after player respawn. Also yesterday I improved the hitbox on Dracula's head (was way off), so you might want to download main version once again. It may be too easy to hit Dracula now... so hard to balance. Anyway, here goes the "off center" faster version with Dracula fixes:
https://www.mediafire.com/file/vhph7kc4jws3boz/CastlevaniaAGA_WHDLoad_offcent/fi...
Further tweaking (November 04), please download again: https://www.mediafire.com/file/4792nt8vour8a9a/CastlevaniaAGA_WHDLoad_offcent.lh...
Well spotted, in my case I had to force it a bit as you can see in my video, that's why this went unnoticed. I'll investigate it. Glad to hear that Dracula is fine now, that was priority. This new one is a bit less serious, because the vast majority of players disable the "up for jump" or play at default (disabled). But I'll try to solve it anyway, thanks!