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Glad you enjoyed it! I'd say it's a mix of Beginners Guide, the Insomniac museums in Ratchet and Clank, and then off course the developer commentary in Half Life

Nailed it!
I don't know how intentional it was, but the unstable fps and character controller going haywire fit very authentically into the experience. Was nice to see that going out of bounds was a handled case.
Is there a way to somehow reach that elusive dev comment that is seemingly behind a level switch zone?

The engine I use has a really buggy physics engine; clipping will happen if the CPU is a bit slow. As for the speech bubble, I'm not gonna say anything :))