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LNKR

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A member registered Dec 03, 2020 · View creator page →

Creator of

Recent community posts

Hi!

We are thinking about building an .apk version or a proper webapp that could be added to the homescreen to play offline (was possible before, but I can't pull this off for whatever reason now)

In the meantime, I've added a web version, `DogDays_HTML.zip`, available for download, why not. First time I've heard of JoiPlay, can't test it right now, so let me know if it works!

Forest of Love is awesome! I hope they do well with a Steam release

I mean, I know how I can get some decent TTS.

I'm curious as to what people expect from such functionality - should speed be configurable, should there be voiceover on the buttons text too, etc.

Do you use TTS frequently? If yes - please tell us what functionality you expect from it and how configurable its supposed to be?

We obviously won’t be able to voice it all the proper way, but I was considering adding a pre-recorded TTS lines

I'm gonna guess you are talking about the archive of game's web version, which is hosted on this page. It's not really supposed to be downloadable, and there is nothing of interest - just ignore it.

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I honestly got pretty tired of running from one end of the location to the other so many times, but it was well worth it.

It's definitely intriguing to see where the Lethal Company started from - from aesthetics all the way to the fire escape, it's all there :)

Congratulations, really. You deserve everything you got, and your gamedev path is nothing less than inspiring.

That was quite the solid maze/puzzle expirience, thanks!

Can't launch, looks like there is supposed to be more files than just .exe

YouTube vid looks cool and I really wanna try it, but the game just spawned several .exes in task manager and never launched

I'm so happy to have found this! Great game, it was entertaining all the way to the finale.

It may be a coincidence, but it seems to me that there is a bug with the pathfinding algorithm - on the last level I intuitively closed the passageway for the snake with a moveable cube. and the moment i did this fps dropped to almost zero and graphical artifacts began, fixed it by picking cube back up, so it's not a big deal.


It's so addictive by itself to watch a snake seeking the way to food in 3D,  I started the game again and stood in the corner just to see it. Was totally surprised that when snake finally locks himself in, it blinks and disappears, just like in the original game. This doesn't seem to have been fully tested, as there are invisible colliders left of the snake and i wasn't been able to finish that level afterwards, but it was a lot of fun.

Thanks for the game!

Glad you liked it!

Ouch, that was loud! 😁

Pretty cool game! Really difficult and scary, I could barely make it through first room.

What can lights be turned off for?

I need a couple more hours to finish with the publishing, then I'll be sure to check out your game!

Thanks for the comment, I didn't even thought anyone find my game here so quickly