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Touhou: Misumaneko!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Music | #28 | 3.071 | 3.179 |
| Story / Writing | #39 | 1.587 | 1.643 |
| Balance (Challenge & Fairness) | #46 | 1.967 | 2.036 |
| Use of Theme | #49 | 1.691 | 1.750 |
| Visuals | #50 | 1.829 | 1.893 |
| Gameplay | #50 | 2.001 | 2.071 |
| Concept | #50 | 2.174 | 2.250 |
| Overall | #50 | 1.932 | 2.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Just me!
Streaming Permission
Yes
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Comments
little did i knows, it was a creature feature. featuring: the creature
not much to say that hasn’t already been said given it’s such a short and simple game, but i enjoyed it. the bullet patterns were actually surprisingly fun to dodge for having such simple movement (except for that one part where they go really really fast), and i fucking LOVE the soundtrack here. shoutout to toby we love you
why are the bullets coming out the cats ass (also you can fly out of bounds and just not have to dodge anything at all)
I guess it’s not too bad as a first game, though the ass attack is an interesting decision
It's good enough as a jam game.
Gannio already commented on the gameplay and balance, so I'll drop a thought about the music instead.
The composition is not amazing but not bad neither. The ZUN style is budding...
I have no music composition nor actual music theory experience (just that I have experienced the soundtrack by playing the Touhou games over the years) but:
Consider using other instruments for the main melody for variation. ZUNpets are great for emotional and/or strong song segments, but overused or misused they're overpowering - which I feel is the case for your song.
Try also having a secondary instrument accompaniment that supports the ZUNpet main melody with a similar intensity, to balance out that overpower.
The chord progression also feels like the ZUNpet is always in a chorus/climax state, without lowering its intensity to a lower energy state. That stagnation in this climax state makes it seem like the ZUNpet is perpetually screaming rather than singing a song's strong, memorable point.
I can still advise you to maybe use several of ZUN's songs as case study.
More in particular I'm thinking of:
- "The Gensokyo the Gods Loved": The ZUNpet is used for verse, bridge, and chorus, so it's effectively more like a singing voice. A good song to study basic song progression for a single instrument.
- "Emotional Skyscraper ~ Cosmic Mind": The song starts strong with the ZUNpet but only for the explosive intro. It's follwed by a rather calm verse. Then the ZUNpet comes in again, it's the same as the intro but it's soon turned as a build up that grows in intensity and then becomes the chorus. Then at last the ZUNpet lets go with a resolution. The main thing here is that the ZUNpet "has its moments", it comes suddenly for impact, and it "says a temporary goodbye" for its next strong return.
- "Unlocated Hell": The song has 3 main instruments that take turns. It starts with the electric guitar and the piano, which play off eachother, -with call-and-response, then duet then countermelody. In the second third of the song, the song's structure is the same but the piano's taking a break, the ZUNpet's here instead!
The main takeaway in this case is how the 2 main instruments are completing and sometimes competing with eachother, as to balance eachother out.
Now, of course I'm not asking you to be the next ZUN, but to me it seemed like this original composition of yours is important so I think in-depth feedback on it is relevant. Besides, I already like how you already kinda got the composing style's basics down.
I'm not gonna be too harsh on this given it's somewhat of a memorial piece (plus the song was pretty good), but I do want to point out three major flaws I've noticed.
Thanks for playing, and also letting me know about the resolution issue! I'll read Godot's docs for this and see if I can fix it, I run my desktop at 200% scale so it rendered properly for me and I never knew it was a problem. Assuming this is fine to fix, even though the Jam is over, since it's totally game-breaking. And admittedly for the game wall collision I got totally lazy and just completely didn't care about that part.
Pushed a quick fix which fixes scale for normal PCs running at 100% display scale (but 200% scale users now see 4x more than they should rather than 4x less... I will definitely read up on fixing this) Oh and uh also the music also degrades in quality horribly at the loop point for some reason so hopefully I will fix this too, sorry for your ears :/
We've disqualified this entry due to the use of assets from the games. This is not just a rule we made up for the jams, but part of ZUN's rules for Touhou derivative works generally, so we tend to be strict about it.
Having said that, if you replace the sprites then we're willing to requalify this submission for the jam.
Apologies, I've replaced the assets. Thank you for the consideration!