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Tobermeister

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A member registered Dec 22, 2023 · View creator page →

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This game is incredible! The art style and calming music strangely reminds me of Animal Crossing City Folk. It's fun hearing tunes I recognize. The pixel art is stunning, I feel the care that went in. A tutorial?? Like a GOOD tutorial? for a JAM game??? I love the little touches, too, like the grid system for when you jump, go to stab, and you get "snapped" to the grid so that it's obvious which tile you are hitting. Even with having to avoid a few bullets, this game is so relaxing.


I noticed it seems you can immediately stab again after getting a successful stab, this may open up some opportunites for speedrunning :) Although how feasible that is, I guess, would depend on whether the songs/maps are randomized.


Anyway, my final thoughts: I can't believe this is a game jam game. My only suggestion, the notes that play when you stab could harmonize with the background music... That would probably take a ton of work though. The polish is unreal and I hope it grows immensely in popularity! I'm going to go finish playing now :)


Edit: As I play more, one other thing I think might help with play-ability/accessibility, make the tile you are currently standing on/over top of highlight a slightly different shade, this would give a subconscious sense that you know exactly which tile you are targeting instead of feeling like you are taking a guess.

Pushed a quick fix which fixes scale for normal PCs running at 100% display scale (but 200% scale users now see 4x more than they should rather than 4x less... I will definitely read up on fixing this) Oh and uh also the music also degrades in quality horribly at the loop point for some reason so hopefully I will fix this too, sorry for your ears :/

Thanks for playing, and also letting me know about the resolution issue! I'll read Godot's docs for this and see if I can fix it, I run my desktop at 200% scale so it rendered properly for me and I never knew it was a problem. Assuming this is fine to fix, even though the Jam is over, since it's totally game-breaking. And admittedly for the game wall collision I got totally lazy and just completely didn't care about that part.

Apologies, I've replaced the assets. Thank you for the consideration!

Love the music!

(1 edit)

Funny hahahah but WHY IS IT W AND S AND NOT A AND D are you TRYING TO GIVE US ALL CARPEL TUNNEL (╯°□°)╯︵ ┻━┻

I think it would be nicer if pressing K removed the last thrown piece of ice, not the first one. It just feels more intuative to me, like pressing CTRL+Z to undo a mistake. Otherwise fun, challenging, and cute!

I liked this, using the scroll wheel was a really cool idea here. Here are a few notes I have:

  • I think the trophy/score counter should persist even after you die so you know what final score you had (I think I finished with ~300 but I can't remember?)
  • Some audible noise or visual indicator that an animal is approaching below would be very helpful, as it feels pretty blind at the moment. Sometimes the animals feel like they come in waves with a big break in between, while other times they just feel random. Maybe just a little beep when one gets within a certain distance, or a tone that shifts frequency and increases as they get closer so you can judge their distance by the sound?

This felt stressful, then once I got to the final bait level it was much less stressful, for a few seconds... Then suddenly super stressful again as it was a race against the timer! I think the timer is maybe just a tad too tight? I finished with only 19 seconds left, and I only missed one catch. As long as that leaves room for one more failed attempt I think it's good. Definitely creates a stressful last few seconds. Guess it depends on how good you are with getting in your double-clicks too. Overall this was pretty fun!