Thanks for playing, and also letting me know about the resolution issue! I'll read Godot's docs for this and see if I can fix it, I run my desktop at 200% scale so it rendered properly for me and I never knew it was a problem. Assuming this is fine to fix, even though the Jam is over, since it's totally game-breaking. And admittedly for the game wall collision I got totally lazy and just completely didn't care about that part.
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Pushed a quick fix which fixes scale for normal PCs running at 100% display scale (but 200% scale users now see 4x more than they should rather than 4x less... I will definitely read up on fixing this) Oh and uh also the music also degrades in quality horribly at the loop point for some reason so hopefully I will fix this too, sorry for your ears :/