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I couldn't figure out how to elevate the cabin, idk if I had to do something with the pressure valves. Still, I really liked the menu animation on start, and the start where the monster slowly approaches feels very ominous! I can see the level design being quite interesting, and the monsters as well. (I love the concept of mutescares lol)

This has potential to be quite fun if you utilize and expand the mechanics correctly!

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Thanks poponil! I really appreciate that you took some time to play this prototype.
There is a sign next to the entrance door, You have to turn each valve as many times as the sign says. For example, 0 is up, 1 is right, 2 is down and 3 is left. Valve 1, 2 and alyx (which corresponds to the third valve [an sort of pun related to half life franchise]).

I'm currently working on making a more 'finished prototype' but I want to restart this project from the ground, mainly because the project files and my work flow were pretty messy (considering it was my first time working with a 3D project and it was a jam game), though I have the hand of it now I want to start over clear.

I'll be sure to notify or upload a devlog whenever I have something new to show or when the new project is on production!

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Ohhh makes sense, I thought the numbers were the actual value and they were not changing, I feel the numbers related to directions are kinda confusing but I believe you could make some cool mechanics and an more intuitive system! 

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It is confusing! It wasn't meant to use the numbers as these are the inherent values of the valves, though I'm working on a fix for that to just tell you up, down, left or right for the valve codes!