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A member registered 80 days ago · View creator page →

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Thanks arekku for replying to MLG games official cause that helped me too, I've been struggling to update my game which I had uploaded without the use of butler (straight trough itch page), when I wanted to update it I've only found out that butler was the best option, but each time I tried to update it say, for windows, it created a new release for windows and it is quite annoying

Now I know I just... can't 'update' that version and must upload a new one on the same page with buttler... damn. Thanks eitherways!

It is confusing! It wasn't meant to use the numbers as these are the inherent values of the valves, though I'm working on a fix for that to just tell you up, down, left or right for the valve codes!

Hallo! I know I've said I would polish it further by friday 24 (which, in a sorta way I did). But I hadn't published anything new as there are still lacking features and such. I'll be posting a more detailed update on the project on a devlog (which I just remember I can do). 

Thanks poponil! I really appreciate that you took some time to play this prototype.
There is a sign next to the entrance door, You have to turn each valve as many times as the sign says. For example, 0 is up, 1 is right, 2 is down and 3 is left. Valve 1, 2 and alyx (which corresponds to the third valve [an sort of pun related to half life franchise]).

I'm currently working on making a more 'finished prototype' but I want to restart this project from the ground, mainly because the project files and my work flow were pretty messy (considering it was my first time working with a 3D project and it was a jam game), though I have the hand of it now I want to start over clear.

I'll be sure to notify or upload a devlog whenever I have something new to show or when the new project is on production!

Thank you! I'm planning into mostly finishing it out and updating it for next week's Friday! (24/10)

Great concept! I loved the typing part! If you ever decide to take in this concept again and give more direction/fleshing out, I would love to see what it turns out to be!

Great concept! I loved the typing part! If you ever decide to take in this concept again and give more direction/fleshing out, I would love to see what it turns out to be!

Honestly I loved this concept, but damn I've been struggling with bugs in the linux version, I couldn't really enjoy it + its imposible to keep up with the customers (well, that's actually the horror aspect of it so).
Regardless, I'm fascinated at the fact that this much has been done for a jam, it's such an amazing work and I love it. The character designs, their voices, the whole recipes that there are, is an incredible work!

It really reeled me in! It's entretaining and hard. I would been really helpful to have a sensitivity option but that also adds to the difficulty somewhat
Really neat game! I wanna replay it whenever it's more fleshed out and polished! it's surely quite fun!

To be honest I don't play a lot of these genre of games, but I love plants, and I learned a lot about them with this game! Is such an intriguing story and I would love to see how it ends!!

Even if it disturbed me at the end and is a great concept, It was sorta expectable for I, so I couldn't get the horror trap me in, maybe it's because of the tittle screen? like you sorta see it comming with it.
Regardless, I loved this story and is one of the best games I've seen in the jam so far. Even if it's not the genre I love, it does a great job to deliver it's story and charm.

that means I have lost media?! awesome
nah but in all seriousness thanks!

Great game honestly! the only thing is that I struggled a lot playing it since seems that the mouse locks in a weird way and you can't really turn around and such,
If the mouse is a bug, it happens on the linux release... if not I think is quite horrible but well, besides that is really interesting!

Great game honestly! the only thing is that I struggled a lot playing it since seems that the mouse locks in a weird way and you can't really turn around and such,
If the mouse is a bug, it happens on the linux release... if not I think is quite horrible but well, besides that is really interesting!

Thanks a lot for taking the time to try out the prototype and leave a review! your feedback is neat and I'll surely use the godot resource on materials!

After you obtain the cog, you must put it in the cabin pressure system, it should be right to the door if you look towards the camera system (which btw I should increase the light of the camera system)
And I'm learning a lot about sound design but time really did a number on me when making GOA, if I had an extra day at least the core mechanics would have been complete and some noises added

Again, thanks a lot! and I'm planning on completing or at least make it playable and polished enough this next week, so you could check next week for any updates!

Oh! I sorta expected cut content to be the reason! It's quite interesting that you had multiple endings in mind!

Neat story! to be honest it really got me inmersed, I love the sheep's personalities and I'm sure it would be fun to try it on a gameboy. Tbh it ended up abruptly and while it's an open ending for everyone's interpretation, some clues on what actually happen would have been neat to fuel up imagination further more.

Eitherway! pretty neat story

It's addicting! I love tower defenses and played many, but just a few called quite my attention before and this is one of them! I would love to see this concept more fleshed out with each tower animated and more details! I loved that the projectiles follow the enemies so turret placement is consistent and strageties can be built

Sound is lacking but tbh I really didn't notice until I finished the game, so that speaks a lot of gameplay. Plus, can't really say a lot where my submission doesn't have sounds either lol. And altrough it isn't the main focus of the game, I'm a sucker for stories, I think something different of lore could be done.

Eitherways! lovely tower defense, simple, charming and with an interesting mechanic!! I really want to see this fully fleshed

It's addicting! I love tower defenses and played many, but just a few called quite my attention before and this is one of them! I would love to see this concept more fleshed out with each tower animated and more details! I loved that the projectiles follow the enemies so turret placement is consistent and strageties can be built

Sound is lacking but tbh I really didn't notice until I finished the game, so that speaks a lot of gameplay. Plus, can't really say a lot where my submission doesn't have sounds either lol. And altrough it isn't the main focus of the game, I'm a sucker for stories, I think something different of lore could be done.

Eitherways! lovely tower defense, simple, charming and with an interesting mechanic!! I really want to see this fully fleshed

Pretty neat tower defense! The jack-o-lantern idea is quite interesting! and I like it's upgrade. I've reached 535400

Omg such a cool prototype!!