Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, thanks for the feedback.

I have not run into that 5 minute bug with the selecting the characters from the Courtyard. Unfortunately it'll be hard for me to tackle without the debug report. Were you playing in browser mode?

Keep in mind this is a super early preview of the game, Burger flipper is the only job with custom assets and the other's are just using placeholders. 

I'm not entirely sure what you are referencing in this statement "clicking and time switching for the text box is not smooth". I'm guessing this is not tied to the clock feature? My game intently tries to avoid click to advance dialogue, this is to avoid the constant clicking most visual novels have and make clicks more impactive. Hence why clicking on the character actually has impact, even the area you click matters too!

There will be a lot more things to fill time as the game is built. By the end it will be difficult to raise the level of a relationship in a single day due to events in game and shear amount of choices. However there will be other ways to build relationship levels outside of just talking down the line.

--

As for the questions about the story... Yes your math is correct, that would put you at 3 years old when you were found. 

I'm also glad you are asking those questions about the origin of the character.  However anything regarding the homo sapiens species identifier and my lips are sealed... ;)

I was playing on a downloaded version. the clicking and time switching is how to advance conversations. during lectures it's click to advance in conversations it's time. I keep changing text speed slowing it down and speeding it up depending if I seen it before. I'm slightly excited about where this will go down the line since it seems promising.

(+1)

Certain areas it made more sense to do click to continue like the lectures, however they are straight forward. There is a bit more complexities to the character interactions hence why they aren't click to continue.

Glad you are looking forward to it though, I have been putting a lot of time into this.