Hi, thanks for the feedback.
I have not run into that 5 minute bug with the selecting the characters from the Courtyard. Unfortunately it'll be hard for me to tackle without the debug report. Were you playing in browser mode?
Keep in mind this is a super early preview of the game, Burger flipper is the only job with custom assets and the other's are just using placeholders.
I'm not entirely sure what you are referencing in this statement "clicking and time switching for the text box is not smooth". I'm guessing this is not tied to the clock feature? My game intently tries to avoid click to advance dialogue, this is to avoid the constant clicking most visual novels have and make clicks more impactive. Hence why clicking on the character actually has impact, even the area you click matters too!
There will be a lot more things to fill time as the game is built. By the end it will be difficult to raise the level of a relationship in a single day due to events in game and shear amount of choices. However there will be other ways to build relationship levels outside of just talking down the line.
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As for the questions about the story... Yes your math is correct, that would put you at 3 years old when you were found.
I'm also glad you are asking those questions about the origin of the character. However anything regarding the homo sapiens species identifier and my lips are sealed... ;)