There is some light porn scenes, you dont see anything explicit. However expect some art to change this moving forward that will show more explicit art.
ThatLuckyDawg
Creator of
Recent community posts
Appreciate everything you have written out! Thank you for describing the bugs, I'll hunt for them to see if I can find them. It would help tremendously if when you run into one, do a quick bug report in the settings menu and then email that file to animaugame@gmail.com. There is a lot here so I'll try to cover the most I can as quickly as possible. I'll be taking notes of your review as this was a very good one. At the moment this is more of my concept to gauge interest, I'm tempted to start a pateron as I wish I had more time to put into this but my day job takes up most my time and focus.
So thank you.
---
The Human Controversy:
Right now, it falls flat due to the missing context. There is a pretty big reason why the player was homeschooled and why they are at the university now. The only human aspect is actually a big part of the story I have planned, just none of the actual story has been revealed yet. The parents actually don't want the MC to go to university, but the opportunity was too big for the MC to pass up. The fear and the work that went into getting to the now aspect in the beginning of the game is missing at the moment.
Regarding Luna:
Levels 8-10 for Luna really haven't had much attention, a lot of my speech is just placeholder text that I plan to completely revamp again. It is left over from the concept when I started. I agree she is a little flat with the obsession of the player. The conversations are going to be a bit more involved with the world once the world building is even more fleshed out.
Ryker:
I'm no where near complete with Ryker. He was added initially for testing to make sure the relationships wouldn't blend between two different characters and help me figure out the template I will use for adding more characters. I may have to reach out for some Ryker dialogue when I get into building him more.
Jobs/Dating/Library/Stats:
The Library was built to kind of help me keep working on the world building, This will be also used for finals or homework.
Dating is literally nothing at the moment, I have just added the scenes and some very barebones options to make sure scene changes work. Dating/Hangout is actually going to be a very big deal in the game for advancing the relationships, they also will end up being very high risk high reward.
I want even more jobs to break apart the repetitiveness of it, also plan on increasing the difficulty for them because as you said, it is easy to get 100%.
Stats WILL be important, but there isnt any use for them yet.
Absolutely, A lot of the dialogue branches still were left over from prior testing and i'm constantly cleaning it up. I plan on doing a full overhaul of all of her dialogue. Especially once the story starts coming into play.
However for Luna that was the idea. She's been super happy to have you back in her life and pretty set on having you as a friend. There will be some hangout dialogue that goes into why she is so heavy on the friend thing in the close friends and best friends stage. This is also what makes her nervous about how that viewpoint is changed once she has reached crushing and not sure how to bring it up.
Certain areas it made more sense to do click to continue like the lectures, however they are straight forward. There is a bit more complexities to the character interactions hence why they aren't click to continue.
Glad you are looking forward to it though, I have been putting a lot of time into this.
Ryker really isn't fleshed out too much passed his kiss. But yes you can get passed level 7.
You want to start with the ASK branch and let him ask you questions. then you can pick any question after answering his to ask him. At the moment these answers aren't carrying over if you leave his interaction scene then come back, so it all needs to be done in the same scene.
If he asked you questions and then you go into kiss, you should get different dialogue which gives you the ability to do first kiss then ask him out.
The new button unlocks at level 7. Level 6 tells me you are stuck in the Crushing stage with her. Did you do the talk option with her and do the more than friends option? Then ask her to be your girlfriend from there?
I'm not sure why your achievements wouldn't be showing up in the contact app for her if you are seeing the badges for this... I just did a speed run of it and didn't have an issue.
Can you do the more than friends TALK tree, then after it is finished submit a bug report from the settings menu and email it to animaugame@gmail.com?
Hi, thanks for the feedback.
I have not run into that 5 minute bug with the selecting the characters from the Courtyard. Unfortunately it'll be hard for me to tackle without the debug report. Were you playing in browser mode?
Keep in mind this is a super early preview of the game, Burger flipper is the only job with custom assets and the other's are just using placeholders.
I'm not entirely sure what you are referencing in this statement "clicking and time switching for the text box is not smooth". I'm guessing this is not tied to the clock feature? My game intently tries to avoid click to advance dialogue, this is to avoid the constant clicking most visual novels have and make clicks more impactive. Hence why clicking on the character actually has impact, even the area you click matters too!
There will be a lot more things to fill time as the game is built. By the end it will be difficult to raise the level of a relationship in a single day due to events in game and shear amount of choices. However there will be other ways to build relationship levels outside of just talking down the line.
--
As for the questions about the story... Yes your math is correct, that would put you at 3 years old when you were found.
I'm also glad you are asking those questions about the origin of the character. However anything regarding the homo sapiens species identifier and my lips are sealed... ;)
I have a lot planned for the plot. But before I begin working on actually showing it, I've been working on just the core mechanics of the game.
The story will be time based. So certain days will take up all your time to give you the story content, which also will play our differently based on your relationship levels with characters.
The end goal is to have over 50 characters in this game you build relationships with that highly impact how your story plays out.
