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(+2)

Appreciate everything you have written out! Thank you for describing the bugs, I'll hunt for them to see if I can find them. It would help tremendously if when you run into one, do a quick bug report in the settings menu and then email that file to animaugame@gmail.com. There is a lot here so I'll try to cover the most  I can as quickly as possible. I'll be taking notes of your review as this was a very good one.  At the moment this is more of my concept to gauge interest, I'm tempted to start a pateron as I wish I had more time to put into this but my day job takes up most my time and focus.

So thank you.

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The Human Controversy:

Right now, it falls flat due to the missing context. There is a pretty big reason why the player was homeschooled and why they are at the university now.  The only human aspect is actually a big part of the story I have planned, just none of the actual story has been revealed yet. The parents actually don't want the MC to go to university, but the opportunity was too big for the MC to pass up. The fear and the work that went into getting to the now aspect in the beginning of the game is missing at the moment.

 Regarding Luna: 

 Levels 8-10 for Luna really haven't had much attention, a lot of my speech is just placeholder text that I plan to completely revamp again. It is left over from the concept when I started. I agree she is a little flat with the obsession of the player. The conversations are going to be a bit more involved with the world once the world building is even more fleshed out.

Ryker:

I'm no where near complete with Ryker. He was added initially for testing to make sure the relationships wouldn't blend between two different characters and help me figure out the template I will use for adding more characters. I may have to reach out for some Ryker dialogue when I get into building him more.


Jobs/Dating/Library/Stats:

The Library was built to kind of help me keep working on the world building, This will be also used for finals or homework. 

Dating is literally nothing at the moment, I have just added the scenes and some very barebones options to make sure scene changes work. Dating/Hangout is actually going to be a very big deal in the game for advancing the relationships, they also will end up being very high risk high reward.

I want even more jobs to break apart the repetitiveness of it, also plan on increasing the difficulty for them because as you said, it is easy to get 100%.

Stats WILL be important, but there isnt any use for them yet.

No problem at all - I appreciate the detailed response and will use the bug report feature when I do another run, whether that's for the current version or once you put out an update. Always glad to hear that my feedback is helpful!

Understood that a lot of stuff is still in placeholder territory, so looking forward to updates that'll flesh things out.