Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was cute. I did like it for the interactions, and the world history is interesting but there was some major issues. I'm not sure if it's the coding the or the engine but it has problems loading once I started up the game and clicked on Luna at the start and it was stuck on a black screen for 5 mins, during a restart it didn't load anything but a bluish screen with the hit boxes for Luna and Ryker. The needs to be a way to waste time besides the wait function since every choice in conversations takes 5 mins and I had 10 mins before the start of class it was kind of penalizing for starting a conversation since you lose progress for bothering them. the burger flipping is also sloppy since a burger can spawn right on top of another so you have to flip it underdone to get the one that has been cooking. The cashier job should use the numberpad or have more time since you have to click everything including the decimal and the stocker needs more define colors since I keep seeing the yellow, orange and red blending also the clicking and time switching for the text box is not smooth that's literally how I found out you can click on Luna or Ryker was I was trying to get through their intro conversations faster for the 5th time and just pissed them off. the conversation topics can only be repeated from where I got with close friends so that needs some adjustment maybe more points for conversations or a lower limit to get to the next level since I ended up repeating the same conversation just to get the points after picking every topic. I like how Luna and Ryker seem like people more than just races although it is acknowledged that they are a wolf and german shepherd I also liked the sprite work. Still don't understand the timeline for this since you were adopted 15 years ago, left Luna about 10 years ago and yet going to college. if I assume your 18 when you get to the university that means you were 8 when you were friends with Luna but  that would mean that you were born 18 years ago not 15. Also the status of humans is weird is it modern age and the humans went extinct and if they were extinct how were you born since going off the picture in the dorm you were adopted by a fox dad and as deer mother

(+1)

Hi, thanks for the feedback.

I have not run into that 5 minute bug with the selecting the characters from the Courtyard. Unfortunately it'll be hard for me to tackle without the debug report. Were you playing in browser mode?

Keep in mind this is a super early preview of the game, Burger flipper is the only job with custom assets and the other's are just using placeholders. 

I'm not entirely sure what you are referencing in this statement "clicking and time switching for the text box is not smooth". I'm guessing this is not tied to the clock feature? My game intently tries to avoid click to advance dialogue, this is to avoid the constant clicking most visual novels have and make clicks more impactive. Hence why clicking on the character actually has impact, even the area you click matters too!

There will be a lot more things to fill time as the game is built. By the end it will be difficult to raise the level of a relationship in a single day due to events in game and shear amount of choices. However there will be other ways to build relationship levels outside of just talking down the line.

--

As for the questions about the story... Yes your math is correct, that would put you at 3 years old when you were found. 

I'm also glad you are asking those questions about the origin of the character.  However anything regarding the homo sapiens species identifier and my lips are sealed... ;)

I was playing on a downloaded version. the clicking and time switching is how to advance conversations. during lectures it's click to advance in conversations it's time. I keep changing text speed slowing it down and speeding it up depending if I seen it before. I'm slightly excited about where this will go down the line since it seems promising.

(+1)

Certain areas it made more sense to do click to continue like the lectures, however they are straight forward. There is a bit more complexities to the character interactions hence why they aren't click to continue.

Glad you are looking forward to it though, I have been putting a lot of time into this.