Thank you! And yeah, there are some errors in the requisition rules; the intent was that 1 req would get you mundane gear of your choice, or 2 pieces of random mundane gead; 2 reqs would get a random arcanum (d20 on arcana) or a random ritual item (d6 on arcana); and 3 reqs gets you a specific arcanum.
That said, I found my own rules confusing enough in playtesting that I've been designing a new approach for the revised edition. Right now I'm playing that you can call in a favor (like a specific mundane gear, intel relevant to a personal mission, or to field test a random arcanum) for every 6 objectives you complete. I'm considering trying something more governed by chance, though, like treating "favor" like a stat you save against to call in a favor, which goes up by 1 for each objective you complete and takes damage when you mess up. Still tinkering!