Aw, thanks so much! I appreciate hearing it!
Jason Tocci
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I am not a lawyer! That said: I’ve heard the rights holders for Conan may be a bit more on the litigious side, and there’s a recent RPG adaptation under official license by Modiphius. So—just to be safe—I personally would use a name other than “Conan” (and say “inspired by 1930s sword and sorcery pulp fiction, including R.E. Howard’s Conan stories” on the page). Then I’d scour public domain art resources (like comics and pulp magazines at Comic Book Plus) for anything at all that screams “Conan” to me, favoring things that match the “feel” of the game.
Congratulations, and thanks for the notification! I’ve added it to the 24XX Collection!
You’re commenting on 24XX, which is a toolkit of resources for making new games. It includes some of the text from Cosmic Highway, but not all of it.
Cosmic Highway is part of 2400, a bundle of over a dozen micro-RPGs. After you make up characters and a crew and set up a job, you play using the rules described in the game—you take turns describing things with your friends. In case it’s helpful, there are some “actual play” videos of people playing linked from the 2400 page, and I wrote a series of devlogs to give more context about each game in 2400.
All the games in 2400 are intentionally minimalistic, like playing pretend with a bit of structure. Some people find this freeing (especially those who aren’t fond of arithmetic, or who find short games with little to read very approachable); others prefer games that provide more rules guidance and examples.
Hope this helps.
Thanks so much for sharing! I've been working on (and reworking) the wasteland denizen chapter during playtesting. Still trying to to get it to feel like "here are actual guidelines to create interesting things you will use" and not just "roll on this a few times and cross your fingers it might make sense."
It's going, thanks! We wrapped up the intro adventure (in a location inspired by a certain major metropolitan city's art museum). That was initially designed as a self-contained thing with a MacGuffin in the adventuring site, but I ended up saying it wasn't in there anymore to give us an excuse to test iterations of the travel, faction, and combat rules, visit other parts of the map, and just generally get into trouble.
Wastoid has multiple inspirations, but my friends are very much playing it like a Fallout game, which means stopping along the way to do inane "side quests" at every opportunity. Our last session was spent pretty much entirely killing cow-sized "jumbo crabs" at the behest of some random scientist they met on the road because he promised he could inject them with a "serum" if they killed enough of them. Now a couple wastoids have soft shells, another has a claw, and a couple more have gills in their armpits.
Maybe someday they'll find the painting they're looking for. Or one of them will be the new president. That's a thing that might happen, too, apparently. We'll see.
Thanks for the well wishes—I'm doing much better!
Long story short: I honestly can't say when the release date will be, but I'm actively playtesting (with another session scheduled tomorrow) and working on it still.
Ah, yeah, Vanda doesn’t exactly have a well stocked trading post so much as a ruined shrine, a rumor mill, and a petrified husband she will sell for 5 souls (or best offer, really). Maybe she’ll get some more in stock when you come back from your next quest, though! 😉
(Edit to add: That’s my way of saying the soul values for enemy drops were calculated based on the assumption they’re used mostly for leveling, split between a party of a few players, and if you happen to have any left over for shopping, that’s swell, but I didn’t count on merchants having reliable stock in what’s effectively a post-apocalyptic setting.)
Thank you! And EACH and ANY enemy that you can imagine collecting souls for whatever reason could have [roll and sum its ability dice] souls.
(I meant for this "tutorial adventure" to introduce players to the idea that this world's monsters pretty much all have good reason to be hungry for souls, but I suspect I confused the issue by having the first monsters you encounter already be famous for rummaging around corpses!)
Thanks for checking in! To be honest, I’ve had so much on my plate that progress on a revised edition has been slow. I appreciate the nudge, though: I’ve got a draft that’s far enough along that it might be worth tidying up and releasing for playtest feedback, given some free time.
In the meantime, I encourage you to download a free community copy to take a peek if you’re curious what it’s like. Hellboy annd BPRD were indeed huge influences!
Thanks for the comment! Sorry I've been super quiet around here lately; I've been extremely booked with personal commitments and job interviews. Updates to QZ should email everyone who purchased it on Itch, and you can also subscribe to my (admittedly also neglected) WordPress blog at pretendo.games, where I will post design diaries and updates when there's news.
Parenthood was in fact a driving force behind this game's form factor! As for short adventures, some of my personal favorites have included…
- The Haunting of Ypsilon 14 (for Orbital Decay/Cosmic Highway, originally for Mothership)
- Dead Planet, especially the one-page-dungeon "The Screaming on the Alexis" (also for Orbital Decay/Cosmic Highway, also originally Mothership)
- Ultraviolet Grasslands (for Exiles; see also Luka's "Deep in the Purple Worm," from One Page Dungeon Contest 2012)
- Aeon Wave (for Inner System Blues/Resistors, originally for Fate Core)
Still actively playtesting, so any answer I give you now may or may not be true in a week— but yes, there’s still a trog in the package deals!
And to be honest, I’m also fiddling with ability score spreads in playtesting. We started our trog with an extra +1 Strength and extra +1 Toughness, and -1 to 2 other abilities.
Thanks for your comments! I haven't tried converting from Modiphius yet, but I will have to give that a shot. When I've run it so far, I've just tried to use my own randomly generated stuff, or quickly convert stuff on the fly from post-apocalyptic OSR/D&Dish D20 games like The Wasted Hack and NUKED!
Thank you for the well wishes! I am doing much better health-wise, thank you. Working on QZ and Wastoid a little bit at a time have slowly helped me get back into shape (though I still have some ways to go on both).
On QZ, I've been replacing the copyrighted images with CC-licensed images (same artist), using full-bleed images at the start of each section, updating the layout to A5 sized pages, expanding the artifact list, updating the alterations list, and making some other edits based on playtesting and feedback. I'll be back to update with more info!
Ummm, let me get back to you on that! I think I saved a backup of this that I could export from, but I need to find it, and I’ll be tied up with some family obligations for a couple days. There has been a lot more design work since this last version, and the working file is not ready to export from just yet. Feel free to pester me again about this shortly!
By some miracle, I found that Discord conversation and confirmed we did work something out! (Basically: You're good to go, send a link when ready.) But it looks like it was not ready, and the most recent link I have for it is not usable. If TealShadows can read this and has something usable, though, feel free to jump in and correct me!