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This game looks it has a great potential, but I first started by being frustrated with the apples, thinking I couldn’t make it (I really would like it if there were accessibility options so this could be easier to play, because trying to pick up the apples with a mouse - or, god forbid, a touchpad - is really hard if not impossible, at the speed they were going up and down. So players beiing able to adjust that for their needs would be extremely helpful.

However, somehow I was able to get to 32 apples on my 3rd try (I don’t really know how).

It was the maze puzzle, that I tried right after, that I couldn’t find my way around or even understand what was going on. The ghost can get really big in front of the camera, and you can’t even see if you can go left or right, much less find where the end of the maze is.

Also, I’m not sure the resolution quality settings are working, I would double-check that.

I’m glad I tried it, but I hope this could get a bit more polish to be more natural to play, without as many barriers. Cute ghosts though, cute setting and cute idea.

(+1)

Thanks for your feedback! I wanted the bobbing for apples to be challenging enough so you had to do it multiple times, but not annoying, which I hope you got with the 3 tries. There's also a little luck involved because every apple has an equal chance to be rotten. The ghost getting big might be referring to the spring arm. I was going to add a separate camera for when your in the maze but I ran out of time, your supposed to not get an overview of the maze because that would be too easy, and I lit up the maze pretty well I thought, so I'm surprised you couldn't tell you could go left or right. Perhaps after the jam I might add in some ways to see better in the maze. Thanks for playing and for the feedback!