Hey Lestavol! Thank you for your extensive feedback! :D
First of all I'm glad to hear that you liked the art in the game and our itch page! It was our artist's first game dev project ever and I think he did an amazing job.
To address the points you made:
- All things audio were simply victim to us not calculating time properly. We started working on audio wayyyy to late and even though I wanted to add some sort of ambient wind/rain audio playing from the beginning of the game we simply started tackling that too late (I didn't want there to be any music from the beginning because that would be specifically unlocked by solving the radio puzzle).
- The controls were something I just implemented as a simple placeholder to be replaced later. But since we obviously played the game a lot to test everything we go used to the controls and kind of forgot that they should be replaced by something better. A classic example of "Betriebsblindheit" (a german expression that basically means "being blind to the way things could be improved when working in a certain environment for a long time").
- The lack of feedback and indications on what to do in order to progress were something we noticed quite late. We originally thought that the puzzles would be pretty much self-explanatory, which didn't turn out to be true. I think it was a good lesson on really assuming the players perspective and laying everything down in a more clear and understandable way.
Once again, thank you for your feedback and good luck to you! :)