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A jam submission

SIGNULLView game page

Submitted by Sala_Sana, jimixaxa — 3 hours, 27 minutes before the deadline
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SIGNULL's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.1864.186
Mechanics#44.2294.229
Fun#83.9573.957
Aesthetics#114.3294.329
Sound#213.6433.643
Theme#304.0294.029
Music#423.4713.471
Story#1162.4002.400

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
no

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Comments

Viewing comments 65 to 61 of 65 · Next page · Last page
Submitted(+1)

Congratulations on second place!

Developer

thanks!

Submitted(+1)

Very cool and polished puzzle, but a bit too big, I think smaller rounds wouldve been better most of the time is travel, sorry only had time to do 4 rounds.

Great game

Developer

I appreciate the feedback, but it's a puzzle game. The point is finding the path to get to the goal, so that is why most of the time is spent moving. earlier levels are completable in not that many moves and if you find the optimal path, they are quite fast.


but thank you for playing and thank you for the input, regardless!

Submitted

sorry this came out wrong, I was running out of time, and couldn't communicate my point well.
I actually tried your games several days ago, i tried it several times, first time I got frustrated on the very first level and quit, second time i was able to get to level two and on my 3rd attempt I got to level 4
(It was very smart move to adapt it for mobile otherwise I wouldn't have be able to give it so many tries)
So what i was saying is that you got to start smaller and simpler. smaller room. Give player a few easy wins, and than slowly let it get comfortable with the mechanic and the quirks
The angle was also very disorienting and adding to difficulty.
Your game reminded me of Stephen's Sausage Roll (you should really look at it, a lot of things to take from that game)
But I do not mean that all of this should've been implemented during game jam, making perfect difficulty curve during game jam is almost impossible, and you did great job, it's a great game. And I think you can make it into something even greater.

Submitted(+1)

I will never be good at these types of games because I have that neanderthal-genome in me. But this game is objectively-speaking well made! It works for how simple it is

Developer

haha, thank you! 

Submitted(+1)

Love the way you turn the theme into a puzzle game, very creative. The result is very well polished too. Good job!

Developer

rhabk ylu! Appreciate the kind words and thanks for playing!

Submitted(+1)

This is a way for brains to work that just doesn't brain the way my brain works. I got to level 3 I think and my brain was all over the wall. I absolutely love the art and design though. Super fun idea!

Developer

thank you for playing! It's definitely a challenging game!

Viewing comments 65 to 61 of 65 · Next page · Last page