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The concept and gameplay was very chill and enjoyable. The controls were very frustrating. I found myself hopping between a “nice” and a ragey “oh nooo” because I couldn’t figure out how to switch letters. I tried a lot, but this wasn’t intuitive and clear enough. I feel that the game would have benefited a lot from testing these controls and how they’d work and be conveyed so I could play forever and ever without having to quit because of how hard it was to switch letters around.

The music options had great vibes and I really like their ambience.

I think, lastly, that this would make a great educational game for school children (or adults!) learning English as a native or non-native language.

As a non-native speaker, this had an especially positively challenge that appealed to me. But I also think it would be good to have the levels distributed by difficulty a little bit more. I like the idea that in one level you have a variety of difficulties and words, but maybe I think the first ones should only have easier-medium words, until you introduce more mediums, then more hards, etc.

With potential and fun, and also, the complete opposite of causing some frustration because of controls.

Good work and I hope in the future this can have some updates!

Thanks for your comments.  This was thrown together in very little time, so I agree the letters unscrambling could (and will) be better.  The word categories aren't in any order of difficulty.  I'll consider doing something along those lines or adapting this game to that concept.  Here's a link to another word game of mine.  It might be challenging as well but perhaps will also be helpful for non native English learners.

Words in the Loop
https://itch.io/jam/gmtk-2025/rate/3765887

By the way, you may have figured it out by now, but when you click a letter in the unscrambled word, the remaining letters after that point are shifted.  This was the quickest, easiest way for me to implement the unscrambling given the short jam time and my available time to create and submit within that 3 day window.

I might put another day into adjusting how the unscrambling works as well as ordering the levels by difficulty.  In fact, I may even put in a create mode that lets you create and share categories, words and hints.  ( That way even other languages like Spanish might have a level to play and learn from ... )  thanks again for trying it and your comments.

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That is cool. I figured out that when I clicked, letters changed places. But not in a way I could predict. I had my theories but they didn’t really happen. Hoping to see updates, thanks for the attentive reply.

I streamed it today on Twitch if you want to see a playthrough. There’s two VODs because OBS disconnected so it split it into two.

https://www.twitch.tv/videos/2602758434 https://www.twitch.tv/videos/2602773167

Also, if you are serious about words, please try my other word games.

I wrote lostwords.org over 10 years ago, the selection mechanics are a little off, but there are tons of features and even a desktop mode as well as mobile phone play.  ( Multi-player, real-time word search ).

http://lostwords.org

https://www.facebook.com/lostwords.org

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I've watched your stream and appreciated your interest and honest opinions on the game.

I've already updated the game based on suggestions, but I have to wait until the jam ends to publish the changes to Itch.io.  thanks for your comments.  I enjoyed finding Autumn and found it easy to navigate.

Here's a link to a lot of my recent Jam submissions.

https://lostwords.itch.io/

By the way, thanks again for your comments.  I've already updated the game but have to wait until the rating period is over, then I'll publish the changes.  I added a simple 'swap' letters version as well as an additional clue.  When clue mode is on, correct letters are underlined.


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That’s cool. Did you watch my video and see my suggestion I made in it? Are you on the discord server for the jam? We can also talk there.

Oh by the way a while ago I absent-mindedly tried to play again, but quit again after two words because of the controls. But it’s a sign that it’s a nice game if the UX can be improved.

Another suggestion I’d like to make is to have the music player on all pages if possible, and on a loop. So we can pause or play or change at any time. Don’t know if it’s possible.