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Really polished game! You instantly had me with your outline shader, I'm a big fan of those! Walking around and collecting ghosts and puzzling them together was a lot of fund! I might have found a combination you hadn't in mind in Level 3 that should work but hasnt (or maybe I'm still smooth brained from working on our game for 72 hours 😅) Great work!

Thank you! The levels only define the difficulty (number of spirits and "X" marks). Spirit colors are procedurally generated and different each time. It's using a really simple algorithm and unless there is a bug, there should always be a solution!