Oh you were right about BatCap 2, I totally forgot it. It might be that he never went through with it in the end, since Close Combat and Royalty Free 4 All needed a lot of time and dedication. PKMNCC is also still in development, which would make sense to be the focus.
The Sailor Moon fightinv fan game in question... well, I did release it, it's just unlisted on GameJolt. I might give you the link, if you wish to. I just hid it because I use my Mondhase account only for original IPs now and fan games are always living on shaky legal grounds😆
OH MY GOD WHY IS THIS GAME SO GOOOD?!
I'm sorry, i swear i can draw it better! I've thought about this because i've always been a fan of sandbags in fighting games, but (except for Bonus-kun in Waku Waku 7 and Galaxy Fight) they're always weaklings that are scared of everything and everyone. So i decided to imagine one cocky and always ready to fight. He would be kind of a rushdown or unga-bunga character, with an air grab, a damaging sideswitch tool (Which is a stupid reference to Daytona U.S.A.'s OST track "Rolling Start") that can be grab cancelled before the sideswitch actually happens and a WHOLE PREDETEMINED STRING that can be cancelled in the super-grab after the finisher which is based on the lyrics of the Chamillonaire song "Ridin'".