HA thank you! It's a little weird one I made using assets from the arcade beat'em up. I went for simple controls because I didn't have enough moves for using motions. I like how the juggles feel, personally. I have just delisted it because Der Mondhase is my business account now and I need to keep it "clean"😅
Fun fact: the reason my dev studio is called "Moon Rabbit" is actually because it was born for that game you are playing now. Originally it was a way to split it from myself, but I liked the logo and name so much that when I registered my one-person company, I decided to keep it as its logo and name😆
I'm sorry, i swear i can draw it better! I've thought about this because i've always been a fan of sandbags in fighting games, but (except for Bonus-kun in Waku Waku 7 and Galaxy Fight) they're always weaklings that are scared of everything and everyone. So i decided to imagine one cocky and always ready to fight. He would be kind of a rushdown or unga-bunga character, with an air grab, a damaging sideswitch tool (Which is a stupid reference to Daytona U.S.A.'s OST track "Rolling Start") that can be grab cancelled before the sideswitch actually happens and a WHOLE PREDETEMINED STRING that can be cancelled in the super-grab after the finisher which is based on the lyrics of the Chamillonaire song "Ridin'".