The evil chicken is vanquished :) Simple game, but I liked it! Thanks a lot for taking part to the jam!
Andrea "Jens" Demetrio
Creator of
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The colors should be used with full alpha, if possible, but one could use other tricks for selectors (e.g. putting the selector color behind the item and the frame in front of it). Trying to make a proper UI within such strict limitations is part of the challenge :)
That said, the goal of this casual jam isn't to frustrate the developers, so if you can't find a way out, or the workaround you have is too complex, feel free to use transparency as a fallback solution - but try to limit it only to UI elements.
(I am the developer of ExploJudo, this is my other personal account I use for my personal projects) yeah, unfortunately among indies 3D fighters are super rare, most if not all are 2D or 2.5D. I have made a full 3D fighter before called Schwarzerblitz, that was my love letter to that 90s genre :) the only big games left in this subgenre are Tekken, Soulcalibur and Dead or Alive. I wish things can change, but it looks hard...
Yayyyy! I finished reading the original + the Tabbi spinoff just yesterday and loved both of them! Are you planning to release the sequel also as ePub? It was very nice to be able to read it on my Kindle after converting it! PDFs are a bit more dicey to deal with, but if worst comes to worst, I will get it and read it on my PC!
This game right here is some Celeste level of platform evil, with a lot of room for speedrunning optimization. But my reflexes are bad. Like, REALLY bad.
5/5 - would destroy my hopes and dreams again on it. But do't ask me to play the bonus levels :D (art by https://twitter.com/boonmar7)
Hi! Sorry for not replying in (quite a lot of time)! Had been busy with the Steam launch and such! The modding guide should be available on the Itch page too, but if it's not there, I will just drop you a link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2147297081 All currently available info can be seen here! (I'm a bit lazy, so the guide is still a long work in progress, sadly)
BTW, I'm really happy you enjoyed it :D And yes, I still remember fondly those articles! Sadly, I never managed to complete the series due to a lack of time...
I have uploaded an open beta on the 15th December ;) You can have a look at it to see HOW MUCH it has improved!
Also, I have set up a small Discord server for gathering feedback and sharing updates: https://discord.gg/vXKrvpV
The open beta will run until end of January, so that I can have enough feedback to finalize the game ;) Thanks for following!
After 2 year of active development, my 3D fighting game Schwarzerblitz has entered the open beta stage!
22 characters, 33 stages, 4h of VN-like story mode, plus a lot of extra modes and single player content!Let the Black Lightning strike... FOR REAL, this time!Let the black lightning strike!
Hi everyone! After about one year of work, I've released the alpha version of my 3D - fighting game Schwarzerblitz! The name means "Black Lightning" in German and it's tied to the (in-development) storyline. The game has been developed in Visual C++ and based on the Irrlicht graphic engine.
The alpha release features 6 playable characters, 9 stages, Arcade Mode and Free Match mode. The game is currently in-development, so every comment and feedback would be really nice!

The game system is based on 4 buttons (Punch, Kick, Tech, and Guard) plus a special action called "Trigger". By pressing the Trigger button together with a normal move, the attack becomes guard-breaking and the time is slowed down, allowing the performer to chain longer combos. Triggers can be also used together with the guard to break an ongoing combo, thus working as a defensive manoeuvre. Each trigger action consumes a bullet counter. Every character starts a match with 6 bullet counters, which are partially replenished at the beginning of every new round.
But enough with talking, let's show you some gameplay!
That's all for the presentation post! If you want to know more details about it, just frop by at my game's page ;)
Thank you very much for the attention!
~ Andrea "Jens" Demetrio
