Seems fine to me, with the adjustment you suggested. The jam would require two characters, but worst case scenario the second can be a palette swap of the first with slightly altered moveset.
Andrea "Jens" Demetrio
Creator of
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Yes, old character designs are perfectly okay if no old art is used for the jam game and you are the original creator of them.
As for the SFW rule: the game should be such that one should be able to play it in front of teens without raising too many eyebrows. Some of DoA5's DLC costumes (e.g. the topless flower garland) would be too risky for this jam, but if you hover around ~DoA2/DoA Dimensions designs, I think it should be fine. In case of doubts, feel free to link one design you want to ask about and I will discuss it with the other judges.
Not necessarily! The game needs to be a 1v1 symmetric versus game playable on a single display whose goal is to "KO" the opponent - or equivalent win condition, for any definition of the term (e.g. ring out). This still includes arena fighters, platform fighters, theoretically even 1v1 top down shooters, as long as they abide by the general definition above. Something like Duelists of Eden, Acceleration of Suguri and Senko no Ronde would still be acceptable entries, for example!
For transparency's sake and to be open with all participants, I will outline the judge guidelines in this post.
Jury
The jury is composed by eight members at the time of writing this post:
- Andrea "Jens" Demetrio (organizer, developer of Schwarzerblitz, Motionsickness, Exploding Judo Federation)
- Pxn. (developer of Knockout: Archetype False)
- Mr. MKL (niche fighting game streamer, organizer of the Indie Gallery at EVO Las Vegas 2025)
- Doctor Butler (kusoge enthusiast, host of two Fraud Krew Versus Jams for fighting games)
- Syrkle (doujin fighter connoisseur, writing the Onicchi Center blog)
- J. Comet Bravo/GamersGoin'Blind (indie fighting game enthusiast playing all subgenres)
- Mattrified (developer of Battle High, MerFight and HAFO)
- Vankil (lead of Son Studios, developing Saturday AM: Battle Manga and Netcode Warriors)
Scoring
Itch.io allows judges to vote on different categories for each game with a grade from 1 to 5 after the jam ends. The voting period lasts for one month. The scored categories are currently
- Fun factor (main, tie breaker)
- Adherence to the theme
- Game Feel
- Innovation
- Character design
- Presentation (Graphics and Audio)
- Features
Featured/favorite game
If possible, each judge will be asked to write a short paragraph about their absolute favorite game(s) in the jam, which will be used during the jam roundup.
Streaming and sharing
During the voting period, judges will be allowed to stream the games, write about the games, feature them in any way they like without any restriction.
Conflict of interest
Judges are required not to take part in the jam. If they take part in the jam, they will be removed from the judging panel as soon as they submit a game. Judges are still allowed to create free asset packs that all participants can use, provided they are released on itch before March 31.
The theme of the jam is currently only known to the main organizer, who will not share it with the judges until March 31 to avoid issues in case they decide to take part in the jam.
The main organizer is not allowed to take part in the jam in any way, except by providing asset packs before the jam starts, as noted above.
Workshop in ExploJudo? Troppo complicato per i potenzialo modder, i modelli di ExploJudo hanno un sistema di textures più incasinato rispetto a quelle di Schwarzerblitz ed è troppo semplice fare mosse che non funzionano o si rompono. Codificare prese nuove è un mezzo casino se uno non sa come fare. Nel senso, in principio potrei, ma non penso che funzionerebbe bene.
Riguardo al tema di GGTS ("Scherzo for Eyepatch and Vespa"), potrei caricarlo più avanti😁
Oof, è una domanda molto difficile da rispondere, quindi inizio con GGTS e RR: la risposta è "forse" per RR e "no" per GGTS :') difficile per me tornare a lavorare su progetti vecchi, ma RR ha un po' di potenziale che voglio ancora esplorare.
Per quanto riguarda il mio personaggio preferito, la lista dei papabili è enorme. Credo che se iniziassi a contarli tutti, sarebbe uno sforzo titanico.
Posso dirti che Veckert è chiaramente una dei miei preferiti in assoluto, senza se e senza ma. Cyphr, Shaz, Lejl, Johnson e Krave sono poco sotto, poi ci sono Nadia, EiN, Lucia, Reno Gattonero, Mr. Daevka, Silman... ugh la lista non finirebbe mai. Troppi personaggi che adoro :')
Alcuni sono più semplici da scrivere di altri, ma quasi tutti sono divertenti da riversare su carta (digitale). H.H. Boost per esempio è un personaggio che adoro scrivere anche se lo trovo difficile da apprezzare. Chai, INABA e Red sono altri tre personaggi che si scrivono praticamente da soli.
Ora sto scrivendo una storia che ha come protagonista Renne (la Rhea del mondo di SCHWB) e un caso per il dipartimento ROPES, non so quando sarà pubblicata perché sono giusto ancora a metà (30 pagine finora) :')
Ti ringrazio per aver letto tutto! Beyond Schwarzerblitz va ancora avanti, sto scrivendo altri racconti :)
Final Barion in 8CSG+ ha un trucco per batterlo, hai bisogno di usare Two Tails su Zareh per farla agire prima di Void Scream, ma adesso non ne hai più bisogno 🤣
Il nome della versione alternativa di Bree è volutamente non rivelato un po' come un inside joke.
Il mondo di 8CSG+ e quello di Schwarzerblitz esistono contemporaneamente, ma quale sia la loro relazione è una cosa che non voglio proprio spiegare. Entrambi sono veri e reali in qualche modo e nessuno dei due lo è esattamente. Il finale di Barion in ExploJudo si svolge dopo l'epilogo di 8CSG+, tra parentesi.
Riguardo a Veckert e EiN... Veckert doveva originariamente far parte del cast di SCHWB, ma non ho mai trovato un moveset per lei - non è proprio una combattente. EiN avrebbe funzionato molto meglio e ha rischiato di essere aggiunto tre volte🤣
Thanks a lot for answering!
I wasn't aware Steam users could still activate codes for restricted games in Germany. If that's the case, it should be fine at least for the Kickstarter backers!
Just one more question: from what I understood, the gameplay part of the game is mostly safe for work/showcase e.g. at local tourneys and the explicit scenes are only presented in story mode. Is that correct?
In any case, good luck with the Kickstarter launch! I am honestly very curious to try the game out!
Maybe a dumb question, but are there plans to bring the game to Germany in some shape or form? The Steam version cannot be viewed due to a country restriction on NSFW games and I was wondering how the Kickstarter rewards will take care of this for German backers, if at all. Thank you in advance for your time!
HA! Il Blastophage era la mia sorpresa di fine anno! Paddy aveva veramente bisogno di un modello 3D😆 avrà colori per 4 tipi di fago (emato, nocti, lymato e sidero)😁
A proposito del gioco di cui mi hai chiesto, dipende. In Germania non avrei accesso alla versione Steam perché avrà elementi NSFW e quindi non sarà in vendita qui. Vedremo...
Turnip Man will come back when I make the next costume update. If you want him in the current version:
* go to the beta, go to media/characters/guest_junrao
* copy the folder Mesh2
* rename it Mesh99 and paste it into the media/characters/guest_junrao folder of the full release
* open the file config.txt inside it
* make sure there is the line #AVAILABLE_FROM_START 1
Glad you liked it and read it up to "Thus the Story Ends"! - That last story took A LOT of effort to write and I'm happy I've managed to close the Walking Night/Silman saga with a definite end.
Also, RIP [insert a certain scientist name] - I'm sorry, you had to go like that.
The Beyond series is still incomplete and updated irregularly, but the first 21 stories are available here: https://andreajens.github.io/tales/schwb/index_beyond.html
Feliz is still working for the Fishface Syndicate - in fact, he appears with Go in the third Beyond story: Beyond the Deep - Boys-Love Lifeline.
The first two Beyond stories are a sort of spin off, which is tangentially related to Reno Gattonero and features a character that was just mentioned by name once back in Heaven Shall Burn. Burning Blades in the Blackest Night is just a very silly action story that seems completely disconnected from the rest, but has some weight for the longer Stratosphere plot
I still need time. Itch updates take longer because uploading a new build is annoying as heck. I usually upload only major versions after fixing bugs. I have received 2-3 requests for fixes and need to look into them before reuploading a full build on itch, sadly. It will probably be out at the end of next week as soon as I confirmed the bugs as fixed.
Also, I didn't know that Italian fighting game, my goodness gracious. 2D Fighter Maker 2002 too, damn!
HA thank you! It's a little weird one I made using assets from the arcade beat'em up. I went for simple controls because I didn't have enough moves for using motions. I like how the juggles feel, personally. I have just delisted it because Der Mondhase is my business account now and I need to keep it "clean"😅
Fun fact: the reason my dev studio is called "Moon Rabbit" is actually because it was born for that game you are playing now. Originally it was a way to split it from myself, but I liked the logo and name so much that when I registered my one-person company, I decided to keep it as its logo and name😆
Those are unfortunately harder to preserve online, since they use a lot of ripped assets that would trigger immediate DMCAs, I fear :'t
As for my unreleased 2DFM02 fan game...
Here it is: https://gamejolt.com/games/sailormoon2dfm2k2/644802
Oh you were right about BatCap 2, I totally forgot it. It might be that he never went through with it in the end, since Close Combat and Royalty Free 4 All needed a lot of time and dedication. PKMNCC is also still in development, which would make sense to be the focus.
The Sailor Moon fightinv fan game in question... well, I did release it, it's just unlisted on GameJolt. I might give you the link, if you wish to. I just hid it because I use my Mondhase account only for original IPs now and fan games are always living on shaky legal grounds😆
I actually played Subscribe and Punch now. I feel like it was a good idea but the execution needed a lot more time in the oven. It's cool that they wanted something more casual oriented, but some collisions just felt wrong. The presentation, though, was spotless and the ideas were very good. I'm sadly not the target audience because I have no idea who the guys that are parodied are - never watched a pewdiepie video :')
About Roeb's update, I showed them your post, maybe they'll reply at some point. They are currently hard at work!
About that article - no, I seem to recall he was just talking about PKMNCC. I don't think he had other projects in mind at the time. BTW did you know that he worked on Royalty Free 4 All? He is the head artist of the game!

