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Andrea "Jens" Demetrio

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A member registered Mar 21, 2017 · View creator page →

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Great! Thanks for the clarification, that helps a lot! Then, crossing fingers for the upcoming Kickstarter!🙌

No chaingear costumes, sorry :') too much work for a boss character.

For the guest: they are from an indie game with no direct fighting involved, from developers that are NOT in my usual circle😆

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Thanks a lot for answering!

I wasn't aware Steam users could still activate codes for restricted games in Germany. If that's the case, it should be fine at least for the Kickstarter backers! 

Just one more question: from what I understood, the gameplay part of the game is mostly safe for work/showcase e.g. at local tourneys and the explicit scenes are only presented in story mode. Is that correct?

In any case, good luck with the Kickstarter launch! I am honestly very curious to try the game out!

Indeed, and the only reason is because you asked for it😄

Maybe a dumb question, but are there plans to bring the game to Germany in some shape or form? The Steam version cannot be viewed due to a country restriction on NSFW games and I was wondering how the Kickstarter rewards will take care of this for German backers, if at all. Thank you in advance for your time!

This game was all the right kind of deranged and I wish I could play a complete version of it. Stage hazard and stage transitions made it cooler than I expected!

The sheer chaos this game brings is unfathomable and I love what you managed to cobble together. I'd definitely play a full version, if you ever fancied making it!

Anche io avrei preferito Dante, ma si fa quel che si può...

Sì!!! Come ti avevo detto il gioco non è morto :D sono contento che il nuovo aggiornamento sia prossimo all'arrivo!

Al momento non credo che Ferno riapparirà in un gioco, ma mai dire mai. Prima del 2025, non avrei mai pensato di avere un emofago giocabile - quindi chissà!

Ovviamente Dr. Kero!

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Non posso dirlo finché non sono sicuro 🤫

Devo ancora finire il mio documento di pitch per chiedere permesso agli sviluppatori 

Lo Spartan è un personaggio sbloccabile, ma il gioco di per se dovrebbe già essere più che buono!

Peggior fighter? ho provato della roba molto ingiocabile, così tanto che mi sono persino dimenticato il titolo...

Eh purtroppo non ce l'ho, ho giocato il 2 e il 5, però quasi tutti mi hanno parlato bene del 4!

Una varietà che non è mai comparsa nelle storie, solo nei miei documenti di sviluppo interni😃

HA! Il Blastophage era la mia sorpresa di fine anno! Paddy aveva veramente bisogno di un modello 3D😆 avrà colori per 4 tipi di fago (emato, nocti, lymato e sidero)😁

A proposito del gioco di cui mi hai chiesto, dipende. In Germania non avrei accesso alla versione Steam perché avrà elementi NSFW e quindi non sarà in vendita qui. Vedremo...

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Grazie per la dritta,  ci darò un'occhiata appena mi fermo un po'!

Not planning to have Marv in. I am thinking of another guest character but it will be hard to say if/when I will add them (provided I get permission at all)

Turnip Man will come back when I make the next costume update. If you want him in the current version:

* go to the beta, go to media/characters/guest_junrao

* copy the folder Mesh2

* rename it Mesh99 and paste it into the media/characters/guest_junrao folder of the full release

* open the file config.txt inside it

* make sure there is the line #AVAILABLE_FROM_START 1

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Check my website, you will find the 6 Distortionverse Italian novels there, starting from today ;)

You won't have to buy them or look into other places, now they are all available here:

https://andreajens.github.io/tales.html

Also, I forgot about Frida and Akane being playable🤣 funnily enough, Mimi/Kryzalid and Lacrima are from that Ex Lacrima Remnant novel mentioned in ExploJudo's lore archive.

The novel actually exists btw.

In all its 260k words length.

Published weekly.

I am updating the site a little at a time, I still need to add BtB and another couple older non SCHWB stories too :')

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Glad you liked it and read it up to "Thus the Story Ends"! - That last story took A LOT of effort to write and I'm happy I've managed to close the Walking Night/Silman saga with a definite end.

Also, RIP [insert a certain scientist name] - I'm sorry, you had to go like that.

The Beyond series is still incomplete and updated irregularly, but the first 21 stories are available here: https://andreajens.github.io/tales/schwb/index_beyond.html

Feliz is still working for the Fishface Syndicate - in fact, he appears with Go in the third Beyond story: Beyond the Deep - Boys-Love Lifeline

The first two Beyond stories are a sort of spin off, which is tangentially related to Reno Gattonero and features a character that was just mentioned by name once back in Heaven Shall Burn. Burning Blades in the Blackest Night is just a very silly action story that seems completely disconnected from the rest, but has some weight for the longer Stratosphere plot

I was one of the original guest writers of the website, the main editor Shiburizu got in touch with me first. He can be reached via Discord pretty easily in the Mizuumi Wiki server.

I still need time. Itch updates take longer because uploading a new build is annoying as heck. I usually upload only major versions after fixing bugs. I have received 2-3 requests for fixes and need to look into them before reuploading a full build on itch, sadly. It will probably be out at the end of next week as soon as I confirmed the bugs as fixed.

Also, I didn't know that Italian fighting game, my goodness gracious. 2D Fighter Maker 2002 too, damn!

If it's Super Botte e Bamba 2 Turbo or Mareo Go Kart Galaxy Strikers 40/5, I know both of them🤣

Duels of Fortune used to have a playable sandbag too, I think he might come back as playable at some point. The concept of a judo-throwing sandbag is definitely funny😆 

sure, feel free to post it here, I am genuinely curious😄 just don't come in with expectations that I will add it to the game

HA thank you! It's a little weird one I made using assets from the arcade beat'em up. I went for simple controls because I didn't have enough moves for using motions. I like how the juggles feel, personally. I have just delisted it because Der Mondhase is my business account now and I need to keep it "clean"😅

Fun fact: the reason my dev studio is called "Moon Rabbit" is actually because it was born for that game you are playing now. Originally it was a way to split it from myself, but I liked the logo and name so much that when I registered my one-person company, I decided to keep it as its logo and name😆

Those are unfortunately harder to preserve online, since they use a lot of ripped assets that would trigger immediate DMCAs, I fear :'t

As for my unreleased 2DFM02 fan game...

Here it is: https://gamejolt.com/games/sailormoon2dfm2k2/644802

Oh you were right about BatCap 2, I totally forgot it. It might be that he never went through with it in the end, since Close Combat and Royalty Free 4 All needed a lot of time and dedication. PKMNCC is also still in development, which would make sense to be the focus. 

The Sailor Moon fightinv fan game in question... well, I did release it, it's just unlisted on GameJolt. I might give you the link, if you wish to. I just hid it because I use my Mondhase account only for original IPs now and fan games are always living on shaky legal grounds😆

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I actually played Subscribe and Punch now. I feel like it was a good idea but the execution needed a lot more time in the oven. It's cool that they wanted something more casual oriented, but some collisions just felt wrong. The presentation, though, was spotless and the ideas were very good. I'm sadly not the target audience because I have no idea who the guys that are parodied are - never watched a pewdiepie video :')

About Roeb's update, I showed them your post, maybe they'll reply at some point. They are currently hard at work!

About that article - no, I seem to recall he was just talking about PKMNCC. I don't think he had other projects in mind at the time. BTW did you know that he worked on Royalty Free 4 All? He is the head artist of the game!

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The color sequence that TheAnimationShow blurts out in that thread is a hint. You need to find something that has clickable objects with those colors.

1) still have to try it, sorry... i crunched hard for ExploJudo in the last 2 months :')

2) yes! They are currently reworking some character sprites,  I have seen their progress in a mutual Discord server just yesterday!

3) I did! I also played the demo at EVO and met with the developers!

4) Yes! Pokèmon Close Combat is already out and it's so sick! You should give it a go! 

https://wiki.gbl.gg/w/Pokemon:_Close_Combat

Thanks for the kind words! They mean a lot. I worked quite a bit in the past months for this update and I am happy I managed to pull it out.

About Junrao's costume: honestly, I removed it because it was always a costume that I didn't like and feltvery unfinished to me. You can re-add it by copying it from the older folder, though. Just copy the folder media/characters/guest_junrao/Mesh2 from an older version of the game, rename it as Mesh3 and place it in the guest_junrao folder. 

I thought nobody liked that costume because it was quite unifinished, but since you used it, I will add it back as a "cheat code" costume to keep it in in some form, though. Just not this week (I'm still recovering from release)

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HA! I'm glad you are liking the game so far! I will watch the video as soon as I stop moving around after the end of this weekend! In case of need to adjust difficulty, the general CPU settings are also applied to Story Mode!

Also, hearing that your friend who plays Tekken liked what they saw in the gameplay is very heartwarming to me too!🙏

Sì e ce l'ho pure :D

continuo a dimenticarmi di giocarlo, tra una cosa e l'altra :'t prometto che lo provo dopo EVO!

No, scusa, non sono disposto a rivelare le identità dei miei conoscenti online che si sono prestati al gioco🤣

Perché è il caos incarnato. Scherzi a parte, Yume-Yume è effettivamente un personaggio che vince perché ti manda in sensory overload :') Non devi scusarti, il meta di questo gioco è ancora bello aperto. Sono curioso di vedere come si svilupperà in futuro. Sto lavorando alla patch di bilanciamento, fra un due settimane pubblicherò qualcosa a proposito ;)