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A jam submission

SkulltecView game page

Can YOU find the 3 yōllōtl💘?
Submitted by Pretty Ok Games (@PrettyOkGames) — 13 hours, 7 minutes before the deadline
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Skulltec's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#3902.6672.667
Story#4951.8331.833
Sound Design#5282.1672.167
Creativity#5502.3332.333
Horror#5731.8331.833
Aesthetics#5902.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

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Comments

Submitted

I liked it, the camera could use some love but the gameplay on itself is good! Maybe it could use the right stick on a gamepad to specify a direction for the arrow instead of the direction the player is facing, but i managed anyway :) Good job!

Submitted

I agree on what other people said about the motion sickness of the camera. Apart from that, the feeling of the arrow is anyway pretty good. Nice simple game!

Submitted

There are some issues with this game. I agree with what others said, but for me the main problems were that the camera movement can be nauseating and may cause motion sickness.On steep parts the player can clip inside the terrain, and I didn’t realize that the object creating the mist could be picked up. Outside of these issues, the feeling of defeating enemies was satisfying (that's the reason I played it a bit more).

Submitted

Could be a solid game but it has quite a few noticable issues.

You are able to clip into ceirtan areas of the map.

The camera is super fast and snappy which just makes it quite hard to focus, also whenever you stop holding down a movement key, the player and the camera god back to looking at the right, instead of staying on the movement axis that you were going down.

The arrows do not go where I click with the cursor, they sometimes overshoot, also they have no cooldown or scarcity so nothing is stopping you from just spam clicking them around and killing enemies.

Sometimes the enemies would appear offscrean where the camera cannot see and id get hit when it was unexpected.

There should also be a visual map for the player since most of the game looks quite similar and its easy to get lost.

The music should also have some variety instead of just being a single 3 second loop.

Killing enemies was pretty juicy and nice, that I have to give you points.

Graphics are quite consistent but the standard unity lighting makes it look quite cheap and plasticy, if it was unlit and unshaded with some kind of fog effect, it would have look like 10 times better than it already does, especially with that flat oldschol style.

Also settings are greatly appreciated, but changing the resoultion completely wrecks the UI and where you can click.

Good luck!

Submitted

Some meshes have wrong up offset, throwing object as a main mechanic is not a good idea (better to use some kind of Aztec spear) and the camera is really harsh (but snappy). If you’d have some polishing, it even can be a decent game.