Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sanya

106
Posts
1
Topics
7
Followers
16
Following
A member registered Jun 20, 2019 · View creator page →

Creator of

Recent community posts

Thank you! Yeah, the game is too harsh for a jam. But I think it’s not just because of AI, but because the navigation is bad. I think if you got a map, you’d beated it.

I’m glad to hear it, thanks for playing!

(1 edit)

Thanks! I’m making a full game. The monster is not Slender, but I ended up with something similar, even if I didn’t intend to.

Thanks!

I like the tension, so I started to develop a full game. It’s very different, but the core is the same: you drive a car while being chased by a monster.

By the way, if you are interested, I wrote an article about how I made a UI similar to Persona 3 Reload. But it’s for Godot. Maybe you can find something useful: https://ultipuk.xyz/blog/recreation-of-persona-3-reload-ui/

The input is harsh. I think it should be linear without so much acceleration. Input friction is the main challenge here, it’s not the actual gameplay.

Some items are too scattered. It makes a better sense if you can pick up any other item relatively easy from any point of the map.

Is there a way to predict what object the next ghost will need? If it’s not, then the navigation management doesn’t make a lot of sense. It’s a good idea to make the state of the game more clear (or viewable?).

The aesthetics is good.

I knew what is coming from the very first notes. And I enjoyed it very much.

Camera sequence is fun too.

It reminds me a jam game I didn’t finish because I didn’t have enough diligence and time. But I did some Persona 5 UI things with very cool animations.

image.png

image.png

Thanks!

I really don’t like the colliders. Sometimes I just want some sliding. You know, in game like Overwatch the developers try to avoid rectangular shapes even for terrain objects.

The mood is cool.

The anticipation is really tense, well done!

Yeah, I just ran out of time. But I didn’t consider gear sounds, thanks!

Thanks!

You can break from the chase by driving near the obstacles and by using speed boosts. It’s hard, but it’s possible, even when you have 7/8.

I like the concept, so I have started the development of a new game. Thanks for a lot of feedback in the comments, I think I can make the experience better.

I’m glad you enjoyed the game, thanks for playing!

Thank you! I glad you enjoy it!

I want this too, but I don’t know how to ahieve this. There are some desing problems to solve to make it distinct from time trials.

Thanks for playing!

Thanks, I am in the state of rewriting the project right now.

I actually wanted to port it to mobile. I tested the performance and I think it can be good enough, if I’ll put some work into it.

But it’s after the jam ends. I also planned to add some features and to balance the game a little.

Thanks! I like the level design too. I think it ended up good enough.

I screamed laughing at times like that.

Thanks for playing!

It would be easier to beat the game, if you played for more than 3 hours like me ;)

Thanks for playing!

Hmm…

I think I will do something about it after jam.

Thanks for the playing!

Here it is: https://www.youtube.com/watch?v=nuVbRBG0Bu0

That’s an interesting pov, thanks for playing!

You are lucky, because I didn’t even consider adding ents.

Of course ;)

Skill issue ;)

Just kidding, some just can’t feel the controls, I don’t know why.

I managed to beat the game only today like an hour ago and this was badass. I even recorded this! I’ll upload it tomorrow and share the link here.

I pressed Ctrl+W and closed the tab. If I had streamed this, it would have been clipped. Game is hype btw.

Wow it’s cute, I like it!

I am terrible driver too!

I think it would be better if you placed the collider a little higher, because when the character collides with the bottom walls it look’s like he is walking on a platform - the perspective is wrong.

This was fun. It somehow reminds me of Getting Over It or Source games, like it’s early 10s.

I like the game, but I don’t like the controls. Camera and movement are very abrupt.

I broke controls somehow :(

It would be cool if pumpkins spawn like from growing up or rolling in. Like the music and the witch’s expressions.

I like the atmosphere. The first room gives me vibe of initial prototype of Portal 2.

It’s like Unity indie horror from 10s!

Cool game. You can make it better by adding shadows, at least circular ones.

bruh jump scare!