Seams interesting because fluid in vewport. Unfortunately a very important missing feature is the dependencies, pyOpenVDB and scikit-image that you should include in the addon, which limits the interest on it, disabling the polygonal aspect for me, crucial for 3d printing or else sculpting, naming a few of them. You could tell me I have to enable internet connection for this to update by itself, but i hate putting my PC in danger, except the poor one where I write text as I do now...Thanks a lot for your interest in making this available. This is very promising indeed! Have a nice day.
Sincerely yours, Dan.
PS: Downloading these dependencies somewhere does not hurt me, and put it in a precise location, if I do not have to type any line of code, because i'm allergic to these manips myself ;))
Ok, that's nice indeed!! Thanks for this effort I really appreciate that...This approach of primarly making things light to the computer and meshing afterwards, only if needed is the same direction that ConjureSDF took, but as blender evolves sometimes this limits outer strategies not taking that into account so these approaches to make SDF into blender disappeared. That's sad in a sense that a lot of efforts died with itself. Some other devs took a lot of features from blender itself and now they develop assets that incorporates geometry nodes and made usable and user-friendly interfaces for that purpose (SDF).And now the Grid Volumes nodes includes fields which can be now converted to grids,like I show upthere. And 27 very interesting and promising new volume nodes added which I'm testing now...(for smmothing and meshing, VDB based to name a few)