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Hey Everyone, 

Thanks for checking out my application. Please drop a comment telling us about the good, the bad, and the ugly of our app. It's very young and very much a work in progress, so you're feedback will be invaluable in making improvements. That said, please keep it respectful and constructive, Thanks.

-James

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Seams interesting because fluid in vewport. Unfortunately a very important missing feature is the dependencies, pyOpenVDB and scikit-image that you should include in the addon, which limits the interest on it, disabling the polygonal aspect for me, crucial for 3d printing or else sculpting, naming a few of them. You could tell me I have to enable internet connection for this to update by itself, but i hate putting my PC in danger, except the poor one where I write text as I do now...Thanks a lot for your interest in making this available. This is very promising indeed! Have a nice day.

Sincerely yours, Dan. 

PS: Downloading these dependencies somewhere does not hurt me, and put it in a precise location, if I do not have to type any line of code, because i'm allergic to these manips myself ;))

Hi, Dan. Yeah, the addon is SUPPOSED to automatically install the required dependencies, and while it works for me, I've been told that it doesn't work for others. That said, the dependencies are meant to be temporary while I implement my own Meshing library. I'm Actually working on a GPU accelerated, C++ Meshing Library with bindings for Python and .NET languages so that i can use it for both Arcane SDF AND my other standalone applications. It will also be useful if i wanted to make my own Quad retopology addon, similar to Quad Remesher. I'm also working on a GPU accelerated C++ SDF library , again to be implemented in all of my applications. But yeah, I'm pretty new to SDFs but I've become pretty fascinated, so unless something bad happens in the future, I'm planning to put out some cool commercial AND open source things in the future. For the time being however, i will look into including the dependencies within the addon package itself. 

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Ok, that's nice indeed!! Thanks for this effort I really appreciate that...This approach of primarly making things light to the computer and meshing afterwards, only if needed is the same direction that ConjureSDF took, but as blender evolves sometimes this limits outer strategies not taking that into account so these approaches to make SDF into blender disappeared. That's sad in a sense that a lot of efforts died with itself. Some other devs took a lot of features from blender itself and now they develop assets that incorporates geometry nodes and made usable and user-friendly interfaces for that purpose (SDF).And now the Grid Volumes nodes includes fields which can be now converted to grids,like I show upthere. And 27 very interesting and promising new volume nodes added which I'm testing now...(for smmothing and meshing, VDB based to name a few)

Are you willing to incorporate these type of things into your future works?

Have a nice day.

Yours, Dan. 

PS: Voxel remesher already exists in Blender and works nicely even on non manifold meshes. Did you try this ?