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A jam submission

Pipe Dream MountainView game page

2025 Epic MegaJam entry
Submitted by EreliathDev — 13 hours, 24 minutes before the deadline
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Pipe Dream Mountain's itch.io page

Team Name
The Floor Is Optional

Game Name
Pipe Dream Mountain

Link to Gameplay Footage
https://www.youtube.com/watch?v=ouGipLUVSNM

List any content that was created before the jam.
1. Characters + Animations (Epic Games Templates)
2. VFX for Wind, Birds, Waves, Trail (Epic Games Template)
3. Rocks, Shrubs, Monument and Wall Mesh (Epic Games Template)
4. Guidance Actor "Comment Bubble" (Epic Games Template)
5. (SFX) Footstep Sound from Bartosz Kamol on FAB
6. (SFX) Ambient Seagulls and Waves, CC0.

Gameplay Instructions
Reach the top of the mountain and collect the stolen goods from the bandits.
Do not fall into water as we don't know how to swim, and don't get hit by the endless barrage of pipes thrown at you by the bandits.
Use the morph ability to traverse the landscape, if triggered while in the air you will create a platform to stand on, if grounded you will create a wall that can block pipes!
Can only retain 4 morphed objects at a time, and you have a total of 5 tries before you have to restart!

[Controls]
WASD = Movement
Mouse Drag = Camera View
Space Bar (Hold) = Jump and Double Jump
Right Mouse Button = Morph Ability
R = Reset Morphs
E = Interact
Escape = Settings Menu
Tab = In-game bindings UI

Which Engine version did you use to create your entry?
5.6.1

What platform is your game built for?

Windows

Which Theme did you created your game based on?
Here We Go Again

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Comments

Submitted

I loved everything about this game, but it’s so damn hard that I can’t finish it without losing my mind. The platform jumping feels horrible. I keep colliding with the platforms and falling down. Please fix the jumping.

Developer

The record for fastest clear is just under 2 minutes! 

Wanted to share that here, for those that love speedrunning and finding exploits haha

Submitted(+1)

This is overall a fun pretty well made game. And I agree it's too difficult, and it's also a bit difficult to know where I am suppose to go. But the music and visuals is really good. The game is overall fun to play. Well done.

Submitted

nice game 

Developer

Thank you!

Submitted(+1)

IM FINE, IM FINE, IM FINE, IM FINE, FINE FINE.

I took it as a challenge to beat this game — and I actually did, after almost an hour. It’s tough: precise platforming, tight timing, and it takes a while to get used to the jump. The idea is great, but the execution isn’t exactly player-friendly.

Developer (1 edit)

Thank you for playing the game! 
A new version was actually released to make it easier right after this post (after much feedback regarding the difficulty).

  • I fixed the platforming placement, so if you place a platform during the apex of a jump, it will be lowered so you can always reach it.
  • Platform physics is a lot more stable and won't move as much as before
  • View controls are now added to the option menu, for horizontal and vertical sensitivity
  • Increased the morph count from 4 to 5

I want to praise you for your persistence and skill in beating the first version!