IM FINE, IM FINE, IM FINE, IM FINE, FINE FINE.
I took it as a challenge to beat this game — and I actually did, after almost an hour. It’s tough: precise platforming, tight timing, and it takes a while to get used to the jump. The idea is great, but the execution isn’t exactly player-friendly.
Viewing post in Pipe Dream Mountain jam comments
Thank you for playing the game!
A new version was actually released to make it easier right after this post (after much feedback regarding the difficulty).
- I fixed the platforming placement, so if you place a platform during the apex of a jump, it will be lowered so you can always reach it.
- Platform physics is a lot more stable and won't move as much as before
- View controls are now added to the option menu, for horizontal and vertical sensitivity
- Increased the morph count from 4 to 5
I want to praise you for your persistence and skill in beating the first version!