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(+1)

IM FINE, IM FINE, IM FINE, IM FINE, FINE FINE.

I took it as a challenge to beat this game — and I actually did, after almost an hour. It’s tough: precise platforming, tight timing, and it takes a while to get used to the jump. The idea is great, but the execution isn’t exactly player-friendly.

(1 edit)

Thank you for playing the game! 
A new version was actually released to make it easier right after this post (after much feedback regarding the difficulty).

  • I fixed the platforming placement, so if you place a platform during the apex of a jump, it will be lowered so you can always reach it.
  • Platform physics is a lot more stable and won't move as much as before
  • View controls are now added to the option menu, for horizontal and vertical sensitivity
  • Increased the morph count from 4 to 5

I want to praise you for your persistence and skill in beating the first version!