Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cool game, big potential, i'm a fan of deck builders, (MTG, Heartstone, gwynt) nice to see deck builders in a game jam, not an easy task to do one in short time.

1st run went in blind, I figured out  that plants produce candy, cost energy, bell ends turn, 4 rounds to meet candy quota, and grid placement doesn't matter.  Got to night 4.

So I couldn't understand how candy is generated, what nbr, aura, flip, trick and treat means. Neither description nor comment section had any answers.

I went for 2 more rounds but could not figure this things out and couldn't get past night 4

So the number C is candy per night? But what about L end candy? Where is it written how much you get?

I understand you had no time to make tutorial, no one had. But would've been nice if you add more detailed description post jam. I was down for reading, I really wanted to explore this game fully.

Since the grid is underutilized I would recommend to either get rid of it or add some grid effects to veggies, so they can affect neighbors or affected by neighbours, this will add a lot of depth.

The art and vegetable types and names are very cute and intro suits theme well.

I hope you will continue this game, it was very cool.

I tried to update the description a little better to hopefully clear up some confusions you had. L is the lifetime of the crop meaning how many rounds it sticks around before despawning. C is the candy you get per round meaning whenever you hit the bell. E is the energy cost. I explained the nbr aura flip and trick/treat in the description but just in case I'll explain here as well. There are 4 rounds per night and 3 of them are treat rounds in which the treat effect of a card applies but one round is randomly a trick round in which the trick effect applies. This can be seen just under the round counter where it tells you if its trick or treat. NBR is on the Frankencarrot and means it increases candy amount per neighboring crop which are the 8 surrounding squares of where you place it. On a trick round though you lose candy per neighboring crop instead of gaining (it can't go negative). AURA and FLIP work in similar ways. AURA increases the candy amounts of each neighboring crop which is more punishing on trick rounds but gives more bonus than the Frankencarrot. FLIP means all neighboring crops trigger their trick effects on treat round and their treat effects on trick rounds. Hope this clears everything up and can help anyone going forward.