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A jam submission

Reap What You SowView game page

Be careful what you plant
Submitted by MrNathan5002 — 1 hour, 56 minutes before the deadline
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Reap What You Sow's itch.io page

Results

CriteriaRankScore*Raw Score
Story#592.9092.909
Music#623.2733.273
Aesthetics#1093.4553.455
Mechanics#1152.8182.818
Overall#1183.0003.000
Sound#1262.8182.818
Fun#1432.6362.636
Theme#1662.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Free music and sound effects

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Comments

Submitted

A tutorial would have helped a lot! But other than that, I love games that rely on deckbuilding! A mix of luck and skill. I highly recommend you come back to it after the game jam ends, it has so much potential! And it's really visually very nice. Keep it up!

Developer

I'm glad you liked it!

Submitted

Very cool game, big potential, i'm a fan of deck builders, (MTG, Heartstone, gwynt) nice to see deck builders in a game jam, not an easy task to do one in short time.

1st run went in blind, I figured out  that plants produce candy, cost energy, bell ends turn, 4 rounds to meet candy quota, and grid placement doesn't matter.  Got to night 4.

So I couldn't understand how candy is generated, what nbr, aura, flip, trick and treat means. Neither description nor comment section had any answers.

I went for 2 more rounds but could not figure this things out and couldn't get past night 4

So the number C is candy per night? But what about L end candy? Where is it written how much you get?

I understand you had no time to make tutorial, no one had. But would've been nice if you add more detailed description post jam. I was down for reading, I really wanted to explore this game fully.

Since the grid is underutilized I would recommend to either get rid of it or add some grid effects to veggies, so they can affect neighbors or affected by neighbours, this will add a lot of depth.

The art and vegetable types and names are very cute and intro suits theme well.

I hope you will continue this game, it was very cool.

Developer

I tried to update the description a little better to hopefully clear up some confusions you had. L is the lifetime of the crop meaning how many rounds it sticks around before despawning. C is the candy you get per round meaning whenever you hit the bell. E is the energy cost. I explained the nbr aura flip and trick/treat in the description but just in case I'll explain here as well. There are 4 rounds per night and 3 of them are treat rounds in which the treat effect of a card applies but one round is randomly a trick round in which the trick effect applies. This can be seen just under the round counter where it tells you if its trick or treat. NBR is on the Frankencarrot and means it increases candy amount per neighboring crop which are the 8 surrounding squares of where you place it. On a trick round though you lose candy per neighboring crop instead of gaining (it can't go negative). AURA and FLIP work in similar ways. AURA increases the candy amounts of each neighboring crop which is more punishing on trick rounds but gives more bonus than the Frankencarrot. FLIP means all neighboring crops trigger their trick effects on treat round and their treat effects on trick rounds. Hope this clears everything up and can help anyone going forward.

Submitted

Nice intro. The gameplay reminded me of worker placement board games like Agricola and Lords of Waterdeep, except it was single player. Which was a very cool concept.

I agree with everyone else that a tutorial and more descriptive cards would help. You could also just explain more on the game page. In any game jam (I'm pretty sure any) you can update the text, screenshots and look of the page after the submission deadline. So you could do that now and help people playing it the last few days of judging. It is also unclear what if any ending there might be. I just stopped playing because I got bored of the game loop. Also, I couldn't see a need to use the shovel. Maybe I was missing something?

The game has a solid game loop overall.

Developer(+1)

Thank you for the feedback! I added a quick explanation into the description that'll hopefully help people the last few days. There is no ending just trying to see how long you can survive. As for the shovel it is more of a filler card than I would have liked, it is helpful in very specific situations mainly with the Pumpkwitch or Mummelon to avoid losing a ton of candy.

Submitted

Your game is good, but it’s a bit hard to understand what’s happening at first. A short tutorial would really help, it took me a little time to figure out that L means Last, C means Candy, and E means Energy, and i only pressed the bell, i am not sure how the discard and the draw works.

Developer

I'm glad you were able to figure it out. I wish I had time to make a tutorial because I do agree that it doesn't have enough clarity. The draw and discard piles are just to view what cards are coming up in (the draw pile) and which cards have been used (discard) and once there are no more cards in the draw pile it shuffles the discard back into the draw pile.

Submitted

nice game but was kinda hard to understand controll but i liked a lot the story

Developer

I'm glad you enjoyed it despite it being confusing.

Submitted

Well I really liked you special effects in the intro, pixel art was nice but the game lost me. You really need to ease in with a basic tutorial to teach the game play all the stat didn't mean much to me :( 

Developer

Just a product of the time constraint unfortunately. I would have loved to create a tutorial and polish the UI but ran out of time. I'm glad you enjoyed the intro and art though!