I'm glad you liked it!
MrNathan5002
Creator of
Recent community posts
I tried to update the description a little better to hopefully clear up some confusions you had. L is the lifetime of the crop meaning how many rounds it sticks around before despawning. C is the candy you get per round meaning whenever you hit the bell. E is the energy cost. I explained the nbr aura flip and trick/treat in the description but just in case I'll explain here as well. There are 4 rounds per night and 3 of them are treat rounds in which the treat effect of a card applies but one round is randomly a trick round in which the trick effect applies. This can be seen just under the round counter where it tells you if its trick or treat. NBR is on the Frankencarrot and means it increases candy amount per neighboring crop which are the 8 surrounding squares of where you place it. On a trick round though you lose candy per neighboring crop instead of gaining (it can't go negative). AURA and FLIP work in similar ways. AURA increases the candy amounts of each neighboring crop which is more punishing on trick rounds but gives more bonus than the Frankencarrot. FLIP means all neighboring crops trigger their trick effects on treat round and their treat effects on trick rounds. Hope this clears everything up and can help anyone going forward.
Thank you for the feedback! I added a quick explanation into the description that'll hopefully help people the last few days. There is no ending just trying to see how long you can survive. As for the shovel it is more of a filler card than I would have liked, it is helpful in very specific situations mainly with the Pumpkwitch or Mummelon to avoid losing a ton of candy.
Here is my game: https://mrnathan5002.itch.io/reap-what-you-sow
I checked out your game and got killed instantly so I got a little turned off of it for now but I'll come back tomorrow and give it a full rating instead of forcing it tonight.
I just played and rated your game! Very good job, I think you nailed the atmosphere and I genuinely enjoyed it. I played 3 times to get all endings and was able to get 42 TV's, all correct in one night.
Here is my game if you want to check it out: https://mrnathan5002.itch.io/reap-what-you-sow
I'm glad you were able to figure it out. I wish I had time to make a tutorial because I do agree that it doesn't have enough clarity. The draw and discard piles are just to view what cards are coming up in (the draw pile) and which cards have been used (discard) and once there are no more cards in the draw pile it shuffles the discard back into the draw pile.

