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I'm so freakin happy right now. After a year since i first discovered this absolute masterpiece... it became the most beautiful thing i've ever seen. I never thought that it was possible to improve perfection, and yet you proved me wrong. 

I've never played a game as incredibly perfect as this.

Congratulations on finishing version 1.0, allowing to a wider audience to experience themselves the highest point in 3d fighters, and fighting games as a whole, in human history.

Also why did you remove Junrao's "Retired Champion" costume? I always use it!

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Thanks for the kind words! They mean a lot. I worked quite a bit in the past months for this update and I am happy I managed to pull it out.

About Junrao's costume: honestly, I removed it because it was always a costume that I didn't like and feltvery unfinished to me. You can re-add it by copying it from the older folder, though. Just copy the folder media/characters/guest_junrao/Mesh2 from an older version of the game, rename it as Mesh3 and place it in the guest_junrao folder. 

I thought nobody liked that costume because it was quite unifinished, but since you used it, I will add it back as a "cheat code" costume to keep it in in some form, though. Just not this week (I'm still recovering from release)

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Only 4 more questions:

1)Have you tried subscibe and punch?

2)Is roeb! still alive or has he been shot to death by Cat? I'm still waiting for 52beatup's update...

3)Have you backed Royalty Free For All?

4)Will Cartoons! ever do that Battle CAPacity sequel he talked about in that article in which you interviewed him?

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1) still have to try it, sorry... i crunched hard for ExploJudo in the last 2 months :')

2) yes! They are currently reworking some character sprites,  I have seen their progress in a mutual Discord server just yesterday!

3) I did! I also played the demo at EVO and met with the developers!

4) Yes! Pokèmon Close Combat is already out and it's so sick! You should give it a go! 

https://wiki.gbl.gg/w/Pokemon:_Close_Combat

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1) no problem, with the fact that you added apple at the last minute, i get that u had to work a lot.

2)when is it coming out?

3)even though i couldn't go to try it at EVO, i backed it!

4)i've tried the mod that makes wobbuffet playable, it's so fun! But wasn't there a separated project which was that Battle Capacity 2? He talked about cc and about that project like they were 2 separate things in the interview in "2D Fighter Maker 2002: A Space Odyssey (Part 2)"

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I actually played Subscribe and Punch now. I feel like it was a good idea but the execution needed a lot more time in the oven. It's cool that they wanted something more casual oriented, but some collisions just felt wrong. The presentation, though, was spotless and the ideas were very good. I'm sadly not the target audience because I have no idea who the guys that are parodied are - never watched a pewdiepie video :')

About Roeb's update, I showed them your post, maybe they'll reply at some point. They are currently hard at work!

About that article - no, I seem to recall he was just talking about PKMNCC. I don't think he had other projects in mind at the time. BTW did you know that he worked on Royalty Free 4 All? He is the head artist of the game!

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I'm really happy that you have tried it! Toastyken is OP, am i right? And thanks a lot for showing them my post, 52beatup is one of the only fighting ganes most of my friends seem to like! 

Also i was kinda blindsided by that, i always think of him as battlecapacity or Cartoons! but i'm really happy about this.

And about batcap2:

i dunno, maybe he has shifted his focus or somethin'.

And, fun fact, i use Shaz's "ha oww" sfx as my phone's notification sound and every time i get a meessage somebody has a mini-heart attack...yes i am that much keen on this game.

Also, will u ever release that fangame you made with 2dfm before making GGTS?

Oh you were right about BatCap 2, I totally forgot it. It might be that he never went through with it in the end, since Close Combat and Royalty Free 4 All needed a lot of time and dedication. PKMNCC is also still in development, which would make sense to be the focus. 

The Sailor Moon fightinv fan game in question... well, I did release it, it's just unlisted on GameJolt. I might give you the link, if you wish to. I just hid it because I use my Mondhase account only for original IPs now and fan games are always living on shaky legal grounds😆

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yoyo! Appreciate the continued support/waiting on the update haha,  No clear date on a full release, Progress has been going well though, and a lot has been fully reworked! Hope to have a decent chunk to show in the upcoming months

You're welcome, i'm a huge fan and a proud cat main, even though i'm terrible. I'm happy that development is going smooth, i was worried that the game was canned! Also, here was this game in which cat was deemed a future playable character and there exist an early build of him playable, Indie Rumble, what was going to be the full moveset?

Also now i'll gladly wait for new updates, now that i'm sure that 52beatup wasn't canned