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This was an interesting story, and I'm going to look up the previous ones now that I know they exist. Movement was a little wonky, with the acceleration and deceleration and the animation not matching the movement it made it a little tough to control, but I would definitely keep playing the rest of the games in the series despite that little hurdle.

Thanks! Yeah I understand where you are coming from, for the time I just used the default GB Studio platformer movement, it might be something I could tweak with a plugin or something.