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Very well done!

How did you implement the lasers / mirrors in Unity?

(+1)

Thanks :) 

Actually it's pretty simple : you create raycast forward and add a point to a line renderer when the raycast hit something. If you hit a miror you can use "Vector2.Reflect" to get a new ray to create a point i the line renderer and so on.

I hope it helps !

Sweet! Great job!