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(+1)

The atmosphere is super tense, visuals are nice to look at and the sound design is well done.

The goal however is not clear, at some point after wondering around the apartment I found myself in a completely dark room (after going up the stairs) with nothing to do, with no exit and with no jump scare even (I waited a good 30-60 seconds or so).

I guess that adding a simple goal, something like - get out of the apartment, would improve the game, without that it is unfortunately just wondering around and waiting for the jump scare.

(+1)

That's fair. My intent was to leave most of the narrative to the player, and have it just resemble a "bad dream" of sorts. There is somewhat of a goal that ends the game, but I left it pretty ambiguous. This is the first attempt I've made at a true "scary" type of game. So definitely still learning.

Thank you for playing!

I do understand you super good! Made a first horror game for this jam my self and the initial version I submitted few days before the submission period over lacked the clear goal definition as I wanted the player to figure it out. But after I got the first feedback, I added the hint to the goal right to the first seconds of the game, which improved it significantly.

I mean you don’t have to make it super obvious, but even the small hint that is clear enough to start the game, is a great addition.