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I had a similar thought! The simplicity card feels underpowered for its cost. Maybe some tweaks in the next update will balance it out. Exploring the room is fun though—excited for metagame additions!

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maybe you could make simplicity an exponential function affected by what round it is, like (1.2^empty spaces)*round number rounded to the nearest whole number. The reason I add the round number thing is because it's easier to get better cards lategame, and so smaller earlier boosts work fine.

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also is it possible for the revolver to misfire?

It is not possible for the revolver to misfire, just the bomb.

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ohhh i thought it was like a 1/6 chance and i was super unlucky xd

Making Simplicity an uncommon would probably suffice.