Wow, that is high praise! Can I ask what you like about it?
As for the batteries: I wanted to discourage the player from just leaving the flashlight permanently on. Of course balance is always hard in a jam game.
I guess it's a combination of several things:
There may be value in implementing some sort of ray tracing like the one in Darkwood, but that's another beast.
Thank you. That is extremely helpful.
It's very gratifying to get some love for the flashlight... because I actually spent the *entire first day of the jam* just implementing and tweaking the flashlight mechanics, then basically built the rest of the game around that. 😂
Adding real raycasting would significantly change the way the flashlight works, and might impact game design in certain ways.
But adding directional audio sounds like a very worthwhile avenue to investigate. I'll try to include that in the post-jam edition.