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(+1)

Thank you. That is extremely helpful.

It's very gratifying to get some love for the flashlight... because I actually spent the *entire first day of the jam* just implementing and tweaking the flashlight mechanics, then basically built the rest of the game around that.  😂

Adding real raycasting would significantly change the way the flashlight works, and might impact game design in certain ways.

But adding directional audio sounds like a very worthwhile avenue to investigate. I'll try to include that in the post-jam edition.