Thanks for your response.
You haven’t really addressed my point about the combat system. If combat is part of the game, it should be balanced so players can engage without repeatedly dying until they land a lucky final hit.
If the player is given a weak weapon, how are they expected to handle enemies that rush them?
It’s also odd that you specifically mention Chapter 2, almost as if you already know the weapon there is ineffective against high-HP enemies. Gaining stronger weapons later doesn’t fix the imbalance in the earlier chapters.
No need to reply — it’s clear you don’t intend to adjust the combat mechanics.