Thanks for playing my game! We might put the soundtrack on spotify in the future. I'm glad you had fun. :)
tayoDEV
Creator of
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Díky za feedback. Co se týče těch mých assetů... Možná to vypadá, jakože nám to dost ulehčilo práci, ale itak to bylo dost náročné a stíhali jsme tak tak. My jsme chtěli mít akorát funkční a hratelný projekt. Na první dojem to vypadá asi lazy, ale zkus si položit otázku: Použil bych radši vlastní modely a prostředí, nebo random slop z Unity Asset storu? Jedna z těchto možností by to ve finále být musela, aby se to dalo zrealizovat za tu krátkou dobu. Také je nutné dodat, že v našem tří-členém týmu jsem byl jediný s nějakou game dev zkušeností.
Každopádně jsme tam ve výsledku šli spíše pro zážitek a reprezentaci školy, takže nám je docela jedno, jestli to ovlivní naše umístění :)
As far as I know, none of my playtesters and other players who have already played the game had any issues with the combat. And no, I'm not going to adjust the mechanics.
Please don't take this personally, but it's likely an issue on your part and maybe this game isn't made for you. What the problem might be is that you're used to the combat system from some AAA titles. Keep in mind that this is an indie game made by one person.
If my intentions were to make a game focused mainly on combat, I would have no problem doing that, but as I said in the previous reply, it's not the main focus. So please don't make assumptions that I don't want to do anything with this.
I hope this clears everything up.
First of all, thank you for the feedback.
The be honest, the combat isn't the game's main focus. I assume you're in Chapter 2, where your weapon is a pipe, which is a weak weapon and so that's why it takes so many hits to kill an enemy. You will eventually get different weapons in the later chapters.
About the options menu not in the game, I'm not sure what you're talking about. When you press 'ESC' during gameplay, you can clearly open a pause menu and there are options along with it. The only time yoy're not able to do that is when a cutscene is being played. Other than that, the pause menu should be accessible at all times.
Once again, thank you for the feedback, feel free to tell me more at anytime.








