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First of all, thank you for the feedback. 

The be honest, the combat isn't the game's main focus. I assume you're in Chapter 2, where your weapon is a pipe, which is a weak weapon and so that's why it takes so many hits to kill an enemy. You will eventually get different weapons in the later chapters.

About the options menu not in the game, I'm not sure what you're talking about. When you press 'ESC' during gameplay, you can clearly open a pause menu and there are options along with it. The only time yoy're not able to do that is when a cutscene is being played. Other than that, the pause menu should be accessible at all times.

Once again, thank you for the feedback, feel free to tell me more at anytime.

(-1)

Thanks for your response.

You haven’t really addressed my point about the combat system. If combat is part of the game, it should be balanced so players can engage without repeatedly dying until they land a lucky final hit.

If the player is given a weak weapon, how are they expected to handle enemies that rush them?

It’s also odd that you specifically mention Chapter 2, almost as if you already know the weapon there is ineffective against high-HP enemies. Gaining stronger weapons later doesn’t fix the imbalance in the earlier chapters.

No need to reply — it’s clear you don’t intend to adjust the combat mechanics.

As far as I know, none of my playtesters and other players who have already played the game had any issues with the combat. And no, I'm not going to adjust the mechanics.

Please don't take this personally, but it's likely an issue on your part and maybe this game isn't made for you. What the problem might be is that you're used to the combat system from some AAA titles. Keep in mind that this is an indie game made by one person. 

If my intentions were to make a game focused mainly on combat, I would have no problem doing that, but as I said in the previous reply, it's not the main focus. So please don't make assumptions that I don't want to do anything with this.

I hope this clears everything up.

(-1)

"What the problem might be is that you're used to the combat system from some AAA titles." - then you ask me not to make assumptions! 

I play mostly indie games not AAA. You are right on one point though, your game is money wasted by me investing in a solo dev whose pride comes before a fall. 

All the best!

I'm sorry you're looking at it this way. Have a great day.