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Vexrin

26
Posts
1
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A member registered Jul 18, 2023 · View creator page →

Recent community posts

"What the problem might be is that you're used to the combat system from some AAA titles." - then you ask me not to make assumptions! 

I play mostly indie games not AAA. You are right on one point though, your game is money wasted by me investing in a solo dev whose pride comes before a fall. 

All the best!

Thanks for your response.

You haven’t really addressed my point about the combat system. If combat is part of the game, it should be balanced so players can engage without repeatedly dying until they land a lucky final hit.

If the player is given a weak weapon, how are they expected to handle enemies that rush them?

It’s also odd that you specifically mention Chapter 2, almost as if you already know the weapon there is ineffective against high-HP enemies. Gaining stronger weapons later doesn’t fix the imbalance in the earlier chapters.

No need to reply — it’s clear you don’t intend to adjust the combat mechanics.

Feedback on Combat Mechanics

Purchased the full game and wanted to share a gripe about the combat system.

Why isn’t there a block or parry option for the player? Right now, combat feels unbalanced — it takes around 5–6 hits to kill an enemy, and the only way to avoid damage is to keep running backwards while swinging. It quickly becomes frustrating, especially when the same enemy keeps killing you despite landing several hits on them.

I’d strongly suggest adding a block mechanic. If that’s not possible, at least consider lowering enemy HP so combat feels fairer and more engaging.

Also, there’s no options menu accessible once you’re in the game — it only appears before starting. Having access to it in-game would be much more convenient.

Other than that, after about 30+ minutes of play, nothing else to amend or report. The rest of the experience has been OK so far.

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Understood. Funding aside, you could have released it as a 'proof of concept' for free, then release an Early Access (EA) version that you charge for. Doing it that way, players know what to expect and what they're paying for. All the best with your game. 

You want us to pay for a 'demo' version? You offer a demo to entice players to your full release. At least give us more of a back story or gameplay mechanics within your 'demo' video, i.e. showing what the player can do, what the actual dangers are for the player. Not just a video of walking and sitting, trees and water!

Slightly confused - The main menu is in English but the in-game text/subtitles are in a different language. I stopped playing because I couldn't understand what it was the game was trying to tell me! English support would be great.

Is there any songs played within your game (radio etc.) subject to YT copyright?

If you give me the game scripts only, I'll get the English translation and send back to you to add.

Any chance of an English version?

Mate, you zipped folder is empty!

Can you tell me what the horror elements are within your game, before I purchase?

Ok, so what is your game about? Do you have a video to show?

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So i can use google translate to get the text from spanish to english (bit of a pain as that kills the immersion for me). However, I'm stuck the 'clue' from the newspaper article and the numbers/letters on the walls. Help would be great?

Any update on the bug fixes please?

Agreed. I had the same issues. 

I'd be happy to buy a game but without any video footage, I'll give it a pass. If you charge for a product then give the potential purchaser something other than JPEGs. 

Yes empty folder....fix please.

Looking forward to playing your game bud!

My PC:  RTX 3090 

In-game settings

Screen mode: ExclusiveFullScreen

Resolution: 3840 x 2160 (to match my monitor)

Quality level: High Fidelity

Game issues

Screen tearing: Quite a bit of this when moving around

Mouse sensitivity: No option to adjust sensitivity so turning was full circle just to turn 90 degrees

Bed bug: When laying in the bed, moving left to right caused a stutter effect which was also noticeable on the recording (I can provide my video link if required)

Optimization: Needs to be addressed for people with beefier gaming PCs

Cool game concept but performance could be better.

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Decent short game. 

Just click into the zipped folder and extract from there.

Hey, thanks for your response.

I got what you were trying to do, so how about trying this.

1. Add a stamina bar so the player can walk quicker for a short amount of time before they are forced to walk slower again. They can repeat the speed up once the stamina bar increases.

2. The torch/flashlight really doesn't do anything for the experience. If you want the game to portray a dark and gloomy environment, either; 

• Remove the torch all together 

OR 

• Brighten the torch and it's range 

OR 

• Remove the torch but add a few lamps/lighting effects around areas of the map that may be visually appealing or of interest. You have a backdrop so why not show it off more, so the player can immerse themselves with their environments. 

Just throwing a few ideas out there.....

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I couldn't play more than 10 minutes, so here's my feedback.

  • Incorporate a sprint/run feature - it took me ages to get around, so I lost interest within 5 minutes of exiting the capsule thing because I was walking so slow.           
  • Turn up the brightness of the game or the torch - if the game is designed to be dark and gloomy then sure, but enhance the torch to give the player the ability to see where they're going. The only time I saw the light illuminating from the torch was when I looked down at the ground!                                                                                                                                                                                                                
  • Visuals looked ok, but please address the issues above to make the experience more enjoyable. Thanks.

Guess the game is not built for a high end resolution.

I have a fix! I was playing on a 3840x2160 monitor but after reducing my monitor down to 2560x1440, the flaring lights disappeared. 

Same for me. Others don't seem to have this problem!