So, we have tracks that go like this ↔ and like this ↕. Could we have tracks that go like this ↗ ? And also pieces to connect these to the regular tracks. That would be really cool...
(surely someone already tell but...) A FRIEND PAGE PLSSSSS AAAAAA.
A wey to safe some users (like fellas, random person, or similar), to get they ghost more easily. Now i am with a friend playing in the same acc to fight each other, but with a wey to safe this user, will make so much easy get to they ghost, and figth tehm jeje. A favorite page, friend, or similar thing. Thanks for reading! ˆˆ have a nice day˜
Edit: this is a suggest to add a friend page on the leaderboard 😅 sorry if i wasn't clear 🙇
If you go to "profile" and click on the account you want to save you'll see a button that's called "export". If you click on that button you will get a message that says: "dont share this code with anyone". You gotta click on "confirm". Then you'll get a code. Just copy the code and place it in a document or write it down.
If you accidently removed the account you can go to "profile" again and click on "import". Just put your code there and you'll get your account + all your worldrecords back.
Hope this helps :D
Yeah I Know! ^^ i use this to play with a friend in the samd acc (i have my main acc), i do this to fight each other, otherwise it will be so hard to find each other on the learderboard 😔🥲, for that i suggest to add a friend page / favorite page where you can save users, and they records of the learderboard. Thanks anyweys! ^^
I feel that, if possible, the import codes, especially for big maps, should be compacted somehow. The code to my city map is too long and I just wish it was smaller.
Also I think that there should be props, such as stands, street cars and trucks that could add obstacle, lap counters and etc.
Kodub please take these thing into consideration thank you.
I’m sure others have complained about it in this community thingy
After the first turn there is an unexpected drop which causes you to restart the first attempt of playing the game.
The part just after (before the second checkpoint) flows well
After that, the 180 turn causes you to loose a lot of speed
The the next 90 degree turn is hard to get perfect and you end up loosing even more speed
Then the last part looks really bad
I've noticed a few notable issues 😅:
1. Also the turning ( using on-screen controls ) doesn't work half the time, specifically with the left button ( or right if controls are flipped ). It seems to have this "cooldown" before I can press it again.
2. On PC, there seems to be some random but somewhat short lag spikes ( although particles still animate in-place ), atleast I noticed that when updating from 0.4.x to what I believe is currently 0.5.x
3. The game for some reason crashes—showing an error message upon completing any level, seemingly when offline :/ , Atleast on mobile.
4. I've seen this pointed out already however the game does seem to have some notorious performance issues in large maps ( especially the community ones ) so it'd be nice if it were further optimized.
Hope this helps :3
1. What browsers and device is this on?
2. This happens when the game is CPU limited. In this case lowering the graphics will not help and there isn't really much that can be done.
3. Is this in the Android app? I think it's the same issue as mentioned below
4. The next major update will contain some pretty big CPU performance optimizations, but this won't help in cases when you are GPU limited. I think large tracks might be more GPU limited so it might be harder to optimize.
In-game Currency is Required to Play the Game!
In Shop Menu you Can Buy a Track Parts, Environments, Cars, Colors, and Powerups
Most Expensive Things on the Shop Menu (Coins)
Maximum Value in-Game Currency Becomes Larger
I recently tried to get a track, but it wasn't able to import because it's from v4 of the game. I'd like a track code converter or so to enable people to play literally every track made before a month or two ago. All of those tracks are now unplayable for anyone who never had them. :(
Although if someone does have an old track, they gould get the code for it via that button and post it to recover it :/
On Android, the game crashes everytime it writes new record.
Uncaught TypeError: Cannot read properties of undefined (reading 'toString')
Source: https://localhost/main.bundle.js
Line: 17
Column: 932256
SFMBE
You can play older versions of the game here on my website:
https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1
https://www.kodub.com/apps/polytrack/0.4.2
hey so on polytrack 0.51 it is almost unplayable on m1 mac or any mac in genral the only way i can play it in school is to download it to mac and when i do that is becomes increadably laggy and will just stutter so bad ive messed with the settings all i can next im going to try to downlaod older versions to see if any of those work back before it was blocked it ran great in my web browser but not it bacicaly wont run at all i love this game and love to compeat with my friends in it i just wish there was some way to fix this
One thing that would be really helpful is being able to see the replay of your most recent run even if it isn't a PR. Sometimes I get a crazy shortcut and want to show my friends but don't have any video to send :/ I'm not asking for a replay code system (obvious cheating problems associated), just for a way to watch back like a normal replay so I can record it with my phone 😅. Also, I don't know how the framework for map/leaderboard database works but I think it would be really cool if I could click on somebody's profile and see all of their times on their played maps, and maybe even a list maps they have created. I know that the current system doesn't even support searching for maps that you have not explicitly imported already, so this suggestion may not be viable. I'm just putting it out there. Thanks! :)
I want to implement a feature where you can export replays(even non-finished replays) as an code similar to track codes, which you can then send to your friends for them to watch.
As for seeing someone else's times, it might be possible, but if you'd like to see the position on the leaderboard as well it would put quite a lot of pressure on the leaderboard servers. We'll see!
Here are some ideas that I think would be great to add into the game:
Hi Kodub, I really love your game polytrack. As I see the game, this is a way to have something similar to trackmania on any device (including my laggy & terrible computer) and enjoy racing online without needing the computer that is strong enough to handle trackmania. I have some suggestions - major and minor ones that I think will go very far in improving your game. (Sorry if I'm being a bit blunt in advance!)
1. I think that you should make the track parts a bit wider. By track parts, I mean the parts with a red and white curb and black border. I've been experimenting, and I think that the track parts (straight track parts) should be around 1 - 1.5 quarters of a full tile bigger (as in 4x4 tile that looks like its made out of cubes when you place parts in the editor). You might say - well, Coco, you can just set the grid to extra dense in the editor and then put half track pieces overlapping, but the thing is, its hard to do turns, and the overlap causes lots of lag...
2. I think the freedom with the "tech" style of mapping is a bit lacking in your current game. Part of the joy of tech is the angles of the pieces for flow and variety (and ease of drifting). I would suggest adding a 25 - 30 degree angle slant for each piece, not only the straight ones (which polytrack already has), but curves and turns and bends and stuff too. This would allow drifting and mapping variety to be better.
3. I think if you could add some scenery items, just a simple tree, or if you want bigger, a huge metal curve (just ideas) to make scenery easier to create, it would go a long way with the community, who loves their scenery.
4. Maybe add banked curves? I've been trying to make these in the editor, and the only banked turn I found was a 90 degree high curve that turned 90 degrees. Specialized pieces that allow you to make banked curves would be great.
5. Maybe add different turning angles? The current turn pieces only allow 90 degree turns. Having something like a 45 degree turn would be amazing.
6. I think this could really be great: add an evening or cloudy mood to the game. For the evening, It would be cool if we could choose our own light sources.
These are my top 6 recommendations for your game. I think at least some of these should not be too hard to implement. It would be amazing if you could do these. Again, thank you very much for reading this.
- I'm_Coco
Things like 45 degree slopes and banked curves would be great, but things like trees and a trees in editor I think yup would just ruin the Polytrack style and a select tool that allows you to move, delete and save as a custom object would be sooooo helpful and would reduce the time to make maps. Especially ones with things like trees or houses.
I believe the next update will be multiplayer focused, although I am not exactly sure of what is to come. The game physics will change and the leaderboards will be wiped, so whatever take you have on that, watch out for kacky, press forward, or any other outlandish 0.5 physics utilising tracks that may not work carried over in 0.6! I personally am looking forward to the new start that will come with the physics change!
I'm sure Kodub will be able to provide a more specific and detailed list of what is to come!
And Weekly Shorts on Version 0.6.0 Release in March 28 at the end the Week 47 v. 0.5.0
Weekly Shorts Week 1 v. 0.6.0 Tracks:
Or Read the Posts in PolyTrack Weekly Shorts News
Week 47 Version 0.5.0 is the Final Week of the Weekly Shorts v. 0.5.0
And See you again in 0.6.0.
The New Version 0.6.0 of Weekly Shorts is Coming Out:
Please add these Kodub (idk if this counts as "dynamic" or not)
1 tilted track pieces
2 transition from tilted to flat track pieces
3 banked curves (track)
4 tilted to upwards sloping turns (track)
5 tilted to downwards sloping turns (track)
6 track turns that rise during the turn
7 flat to sloping up track turns
8 (not shown) flat to sloping down track turns

Sky and Ocean Environment Was Out in 3.15.0! (Last Day in August 1957)
In 6.0.0 was Moved into the Shop Menu
Environment Price in The Shop Menu is:
In the Shop Menu You can Buy: Cars, Track Parts, Environments, Powerups, Color Blocks, Hills & Lakes, and more
Total Number in the Shop Menu in the Current Version (10.11.8) is:
You can Play 7-in-1 PolyTrack Game on More Games: PolyTrack (Main Game), Temple Runner, My Pet Home, Sim House Design, Minigame, Bubble Shooter, Match 3 Candy
Please Added Some Track Parts in the Next Update More than 5000+
Including: Boost Pads, Effect Blocks, Wide Sloped Transitions, Checkpoint, Start, Finish, and Multilap for Sloped and Banked, Road Branches, WTMT Road and Platforms for Sloped, Banked, Flat to Flat (Up 1, Up 2, Down 1, and Down 2), Flat to Slope (Up and Down), Flat to Banked (Left and Right), Tilt Switch, Slope U Up, Slope U Down and Sloped to Banked (Left and Right) in Straight, Curve, Chicane Left and Chicane Right (1, 2, 3, 4, 5, and 6), You can Also added Some Ground Dirt Road, Trench, Tunnels, Open Roads, Narrow Road Hills, Bridges, Waters and Penalty Grass also added as Well, Bump Road, Bobsleigh Roads, Grass Roads and Plastic Roads also added, Ring Checkpoint and Finishes as Well, Wood Road, Rally Road Dirt, Rally Road Castle Also Added as Well
The Game inspired by Trackmania on Item Exchange. But added So Many Track Parts
Give You Kodub Guys?!
You Can Also Add in the Previous Posts. Multilap (Flat, Sloped, and Banked), Banked Curves in and Out (2, 3, 4, 5, and 6), Boost Pads (Turbo, Super Turbo, Turbo Roulette, Reactor Boost Up and Down, and Super Reactor Boost Up and Down), Effects (Cruise Control, No Brakes, Engine Off, No Steering, Slow Motion, Fragile, and Reset), Sloped Pillars, Tilted Pillars, Wide Pillars, More Signs, Platform in a Hole (Flat and Sloped), WTMT Roads and Platforms was Required More Than 2000 Track Parts Somehow, You can Also added Some Ground Dirt Road, Trench, Tunnels, Open Roads, Narrow Road Hills, Bridges, Waters and Penalty Grass also added as Well, Bump Road, Bobsleigh Roads, Grass Roads and Plastic Roads also added, Ring Checkpoint and Finishes as Well, Wood Road, Rally Road Dirt, Rally Road Castle Also Added as Well
You Can Also Added Some TWMT Roads and Platforms As Well?
Including: WTMT Road and Platforms for Sloped, Banked, Flat to Flat (Up 1, Up 2, Down 1, and Down 2), Flat to Slope (Up and Down), Flat to Banked (Left and Right), Tilt Switch, Slope U Up, Slope U Down and Sloped to Banked (Left and Right) in Straight, Curve, Chicane Left and Chicane Right. 1, 2, 3, 4, 5, and 6 for Straight Road, and 2, 3, 4, 5, and 6 for Curve and Chicane Road
Dont Forget To Slope Curve Straight Left And Right!
You Can Build Custom Track Parts With Three.js Editor
Link by Description: Three.js Editor
Watch the Big Number in the Maximum Value in-game Currency Becomes Larger in PolyTrack: Most Expensive and Maximum Values
You Can Also Adding some Track Parts in Different Environments
Read for PolyTrack Weekly Tracks in our Screen!
You Can Also added Coin, Diamond and Ticket Producer During Race in Play Menu Test on Editor is Required, Checkpoint, Finish and Multilap also Active or Nonactive a Producer Coin, Diamond and Tickets in the Post From Coin and Diamond Producer
Set a Tool 🔧 in Checkpoint, Finish and Multilap, Coin Producer, Diamond Producer and Ticket Producer
Maximum Producer Number:
Type of Producer:
A "Published Tracks" section added to the Official, Community and custom. How it would work would be that when you click on a map that YOU made, before pressing play, there would be a new button called "Publish" (idc the icon, maybe an upload button) and it would say "Are you done with this map" and there would be 2 options Yes or No. The way the actual page would look would be based on the day published. For example all the tracks published on March 1st would have its own little section. Obviously they would have to autodelete after a period of time. This feature would be useful for people who don't know that itch.io exists or don't have discord. I hope at least some of these features get implicated in the new update :)
1. I don’t know how the app store works, but I’d love to see this game on there.
2. Could you add custom track splines for us to be able to make more flexible tracks?
3. To add progression to the game, I’d like there to be a couple of track campaigns and/or the official tracks only let you play the next if you’ve completed the previous track in under a certain time.
However, if you play the browser version, this might be a bit annoying if the page refreshes, so you could make it so that the tracks that you have a record on are unlocked
4. 4 small cube wide tracks as an addition to the narrow 2 cube wide ones:

5. A few more in game music tracks rather than just sound effects
6. The drift sound is very cartoony and I’d make it more realistic
Thank you for reading all of this and I’d hugely appreciate if some of these things were added in future updates.
Big fan of 6.0
Out of curiosity, what is Polytrack made in?
PolyTrack is written in TypeScript and uses Three.js for rendering, and WASM Bullet for physics.
Thanks for all the suggestions!
Is Anything Can be Added So Many Track Parts in the Editor Like a:
Can you try this version and send me the error you get?
https://www.kodub.com/test/chromebook-test/
Are you playing on a school network by the way? Do you get the same error if you try it at home?
Maybe your school's network is blocking some game assets from loading
Suggestion 1: I think that the track barriers should be less sensetive (like taller so that when you crash into them, you will not flip and only just lose speed and not ruin your entire run.) This upgrade will also add more possibilitys like wall hits, to make a turn more easily and it will also make the game easier for beginners.
Suggestion 2: I also found that when you flip, and your wheels hit the ground in a werid way, the car will then spin out of control, usually ruining your run.
I hope that you will fix these bugs and take my suggestions into consideration, I think that it will benefit the players in general. Thanks.😁