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(2 edits)

KODUB, here are a some suggestions of changes you can make to the game:


1. I don’t know how the app store works, but I’d love to see this game on there.

2. Could you add custom track splines for us to be able to make more flexible tracks?

3. To add progression to the game, I’d like there to be a couple of track campaigns and/or the official tracks only let you play the next if you’ve completed the previous track in under a certain time.

However, if you play the browser version, this might be a bit annoying if the page refreshes, so you could make it so that the tracks that you have a record on are unlocked

4. 4 small cube wide tracks as an addition to the narrow 2 cube wide ones:



5. A few more in game music tracks rather than just sound effects

6. The drift sound is very cartoony and I’d make it more realistic


Thank you for reading all of this and I’d hugely appreciate if some of these things were added in future updates.

Big fan of 6.0

Out of curiosity, what is Polytrack made in?

  1. Apple has quite strict requirements for the App Store, so PolyTrack probably won't come to the App Store for a while. There is however a plan to bring the game to the Android Play Store!
  2. Maybe! But it's not something I've planned in the near term
  3. As a form of progression, I'd like to add XP & leveling which would unlock the cosmetics in the garage. I'm not sure about locking tracks though
  4. I'd like to add more pieces for the existing track width before adding any new track widths
  5. I've been considering in-game music while racing, but I worry it will quickly get repetitive and annoying. Might still be added though!
  6. I'm considering replacing most of the sound effects!

PolyTrack is written in TypeScript and uses Three.js for rendering, and WASM Bullet for physics.

Thanks for all the suggestions!