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This is very polished and promising. Nice palette and good graphics. Some of it is very impressive (the giant hands), and there is some very good trippy imagery in the boss battle. Melody's jump feels a bit difficult to control, but everything else feels good to me. A bit of storyline as well, with some snappy lines, and both Melody and the bad guy are memorable characters. The music isn't insanely memorable, but it's not bad, and I enjoyed the boss music.

Unfortunately, I still haven't beaten the boss fight. In between the boss being ludicrously durable and difficult to hit, and the rather precise platforming, I don't seem able to do more than make a dent in his health bar. Unless there is some puzzly way of defeating him, I don't think I'm going to get further. Which is a shame, because I wouldn't mind seeing more of this game.

I appreciate that falling into the pit isn't insta-death, and that you respawn at the start of the boss battle when you die. However, given how hard it is, I think refilling the player's health bar upon entering the fight would be a merciful touch.

Nitpicking aside, I had fun playing this, and I keep coming back to how good-looking and all over well done it is. Best of luck continuing to expand it.

Thank you so much for playing! I'm glad you enjoyed it overall! This is an on-going project, so it'll probably continue to receive tweaks and balance as I work on it.

The boss fight is going to be tough, I'll have to keep watching feedback. I've had at least one player think it's too easy. Be sure to pick up the money on the way through the level, and heal up at the vending machine on the far left on the bottom floor before taking on the boss. You'll retry with whatever health you enter the fight with. I'll considering updating this in the future though, maybe a heal boost on each retry.

As for strategy, there are two phases. On the first phase (the small floating warlock) the best strategy is to quickly finish off the 2 crows, as they actually pack a solid punch if you ignore them. After that, the uppercut attack is probably the best against him, though the 3-hit punch combo allows you to briefly hang in the air, and is also effective. If you find health and power running low, the green seals can be destroyed for 1-3 orbs. If you destroy all 4, the boss will respawn them allowing more harvesting. This only works on the 1st phase though.

Once you get the enemy's health to 75%, it'll switch to the 2nd phase. This part needs some work, but there's a simple strategy right now, assuming you can get here with a decent health pool. Just avoid it's volley of ranged attacks, and once it starts to follow you just beat the tar out of it. It's large, so basic attacks should connect easily. It has a "drain" attack, but if you have the health and keep pounding it, you can beat it! That said, next update (it may be a little while) I plan to change the attack pattern a bit. This being a demo, there's just a little story afterwards, and that's about it. I do intend to continue and expand the game though! Once it's long enough, I intend to build in save slots and other helpful things.

Thanks again for your feedback, it's very helpful! :)