
God this is flaring my impostor syndrome sooooo hard lmao
I'm stunned you guys could make this over a weekend. It feels like there's a gargantuan amount of systems in play, it's so impressive (procedurally generated terrain, dynamically generating collisions, an elegant tutorial, pristine VFX for everything, a cohesive art style, etc). Was there anything you guys struggled with? Was there anything you guys wanted to add but didn't have time for?
Anyway, probably goes without saying but I think this is a wonderful entry. I don't get particularly strong 'Gravity' vibes from it, and I found it pretty difficult to play, but it's EXTREMELY fun and clean.
Tip for anyone struggling: you don't have to always be dashing :) making nice arches just from jumping back and forth tends to create really useful platforms for you to travel upwards!