Aaaaa, thank you!
Dazzling Duck Studios
Creator of
Recent community posts
Thank you so much for your feedback! I've watched your playthrough and it was very helpful with showing me what works and what doesn't, along with a couple of glitches that I noticed 😅 Will definitely work on it post-jam some more to make the prep-work more fun, since I fully agree with your points on the optimal strategy. A timer would be a great idea and I'll likely implement some more mechanics on the transportation of the items as well. (Like buffing the Superthrow, maybe having a shockwave-like effect to push a bunch of items at once, etc.) Thank you for trying and reviewing my game, I'm really happy you had some fun with it :)
A short but sweet little clicker-game where you grow a pixelated void by absorbing your enemies, all done in a really cute, Atari-reminiscent art style. It's a neat idea and satisfyingly executed, although the gameplay is a little shallow and the special attack is too risky to practically use at the moment - maybe increasing the expand speed would help make it more useful. It also seems to just stop spawning enemies for me at around 16400 points (happened in my ~3 attempts every time), which is a shame, because the difficulty was just ramping up at that part.