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Thank you so much! We really pushed through quite a lot and worked the full time almost non-stop, but that doesn't mean there aren't some scrapped Ideas we may add later. But during our initial planning phase, we really tried to limit the scope just enough so that it would be doable. We also worked pretty well in-parallel, as one of us could each work on an individual gameplay style at a time. Very happy you enjoy the character controller, as I also feel like the ink mechanic is surprisingly interesting to learn - so much so, that I don't even have it fully figured out yet, hahaha! Initially, we thought about being able to switch the direction of the gravity, but we instead focused on the idea of two gameplay styles based on that - The 2D Platformer part, where gravity just goes downwards and then the ink refilling part, where you can refill your ink and sort of walk on the page itself.