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(1 edit)

Hi, thank you for this resource.

I'd like to ask about gauge sprite display when moving in and out of the Menu scene in RPG Maker MZ. In the demo, after exiting the menu, on the upper left corner, you can view the variable gauge graphics initializing themselves. They move to their proper locations after a few frames, each bar taking a frame each to initialize, then move to their location.

Is there a way to avoid this from happening? My concern is that this may unintentionally cause issues towards players with eye sensitivities, as it is flashing imagery.

EDIT: The bars also seem to vanish entirely if initialized with a script call, as opposed to a comment.

(+1)

The gauges don't persist across scenes. When you create a gauge and move to another scene and back to the map, you have to recreate that gauge again. See implementation in common event #1 where it continuously checks if the hp & mp gauges are present in the map scene, if not, then it creates them. These are done automatically with event-tied gauges because it checks for the necessary comment to reconstruct the gauges once the event loads.


I have pushed an update for the position fix (v.1.0.1).

(1 edit)

Apologies for deleting the previous reply; I realized a bit late that this flickering issue still persists in some capacity - fill bars seem to flicker in opacity for 1-2 frames. This issue is viewable in the demo. If you interact with EV030 and take player damage, then enter/exit the menu scene, the Actor Hud green bar shows its max fill before setting to the proper value. 

(+1)

Fixed.